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#1INVESTOR PRESENTATION NEXON Q1 2021 Owen Mahoney President and CEO | Shiro Uemura CFO May 12, 2021 NEXON Co., Ltd. KARTRIDER#2CEO Highlights#3CEO Message Summary 1 Delivered strong Q1 2 3 Driven by the strength of Virtual Worlds Up 7% as-reported; up 3% in constant currency¹ Virtual Worlds offer long-term revenue growth Step-function growth opportunities with new Virtual Worlds Steady, if non-linear, growth over years and decades Nexon is uniquely advantaged with teams experienced in building and growing Virtual Worlds Preparing launches of new Virtual Worlds like Mobile Dungeon & Fighter, KartRider: Drift and new games from our Embark Studios ☐ These provide step-change potential for earnings growth - Lapping the success of 2020 will be challenging - Near-term trends affected by several factors Anticipate short-term declines as the world exits the pandemic, depending on the region and game Committed to providing greater transparency on value probabilities for in-game purchases 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 2021 NEXON Co., Ltd. All Rights Reserved. 3#4CFO Highlights#5Q1 2021 Results © 2021 NEXON Co., Ltd. All Rights Reserved. 5#6• Q1 2021 Result Highlights Revenue as Planned. Year-over-year Growth Driven by Strength of Major Franchises Revenues In-line with expectations. Outperformance in China, North America & Europe, and Rest of World¹ was offset by below-guidance growth in Korea Y/Y growth driven by MapleStory, The Kingdom of the Winds: Yeon and KartRider Rush+ was partially offset by China Dungeon&Fighter Operating Income Exceeded our outlook primarily driven by lower-than-planned costs including payment gateway fee and marketing expenses Net Income² Exceeded outlook primarily driven by an ¥18.1 billion FX gain on U.S. dollar-denominated cash deposits (Unit: millions, except per share data) (Unit: \billions) Q1 2020 Q1 2021 Outlook Q1 2021 YoY % Revenues Operating Income Net Income² Revenues \82,762 \82,770 \89,129 \88,313 7% PC3 65,725 60,326 P 64,571 65,768 0% 88.3 82.8 Mobile 17,037 22,444 24,558 22,545 32% Operating income 41,543 35,265 2 41,922 43,321 4% Net income² 49,911 26,019 - 30,920 46,034 (8%) 49.9 41.5 43.3 46.0 Earnings per share 56.57 29.33 ~ 34.85 51.86 Exchange rates 100 KRW/JPY 9.15 9.45 9.45 9.52 4% CNY/JPY 15.62 16.00 16.00 16.33 5% USD/JPY 108.92 104.17 104.17 105.90 (3%) Q1 2020 Q1 2021 Q1 2020 Q1 2021 Q1 2020 Q1 2021 1 "Rest of World" includes other Asian countries as well as Central and South American countries. 2 Net income refers to net income attributable to owners of the parent. 3 PC revenues include other revenues besides PC online games and mobile games. ©2021 NEXON Co., Ltd. All Rights Reserved. 6#7Q1 2021 Revenue Breakdown All Regions Excluding China Grew Y/Y; Korea was Below Our Outlook Q1 2021 Financial Results (Unit: \ millions) Q1 2021 Revenue Breakdown Q1 2021 Q1 2020 As- Reported Constant Currency 4 As- Reported Currency4 YoY % Change Constant 5% 5% Revenue by Region¹ 4% Korea \39,744 ¥50,167 ¥48,219 26% 21% China 33,499 25,798 24,883 (23%) (26%) Japan 1,567 3,382 3,304 116% 111% Region¹ North America and Europe 4,168 4,814 4,868 16% 17% 29% 57% Rest of World² 3,784 4,152 4,020 10% 6% Nexon Total 82,762 88,313 85,294 7% 3% Revenue by Platform PC3 65,725 65,768 63,431 0% (3%) Mobile 17,037 22,545 21,863 32% 28% Nexon Total 82,762 88,313 85,294 7% 3% FX Rate 100 KRW/JPY 9.15 9.52 9.15 4% CNY/JPY 15.62 USD/JPY 108.92 16.33 105.90 15.62 5% 108.92 (3%) Region¹ Korea 57% China 29% ● Japan 4% North America & Europe 5% Rest of World² 5% 26% Platform Platform ● PC³ 74% Mobile 26% 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as Central and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. 74% © 2021 NEXON Co., Ltd. All Rights Reserved. 7#8Q1 2021 Korea / China - Highlights Korea Below outlook primarily due to Maple Story and KartRider Rush+ PC1 revenues increased by 21% Y/Y MapleStory: Grew Y/Y driven by the well-received Winter update while underperforming in the latter part of the quarter. Please see the next page for more details FIFA ONLINE 42: Grew Y/Y driven by the well-received Lunar New Year package offerings and promotions Dungeon&Fighter (+13%) / Sudden Attack (+56%): Grew Y/Y • Mobile revenues increased by 42% Y/Y Strong contributions from The Kingdom of the Winds: Yeon, KartRider Rush+, and FIFA MOBILE³ Maplestory M: Grew 69% Y/Y China • Exceeded outlook primarily driven by Dungeon & Fighter Introduced Lunar New Year update(1/21 - 4/8) Q/Q MAUS decreased due to the waning effect of Lunar New Year update Q/Q paying users remained flat as core paying users continue to stay in the game; the number of paying users in Q1 was higher than our expectation, which led to slight revenue outperformance Q/Q ARPPU and revenue increased due to typical seasonality Y/Y MAUS and paying users decreased due to reduced user engagement as well as strengthened bot sanctions; ARPPU was roughly flat Y/Y revenue decreased due to decrease in active users and paying users YoY% change: YoY% change: (Unit: \ millions) As Reported: +26% Constant Currency4: +21% As Reported: Constant Currency4: -23% -26% 50,526 50,167 39,744 41,913 32,797 33,499 26,295 35,285 PC 23,317 29,240 19,219 22,362 33,047 24,231 18,596 10,504 10,435 14,882 Mobile 12,753 452 18,964 255 15,617 152 12,579 174 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 25,798 15,769 25,623 PC1 175 Mobile Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 1 PC revenues include other revenues besides PC online games and mobile games. 2 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile). 3 Official title is EA SPORTS™ FIFA MOBILE. 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. © 2021 NEXON Co., Ltd. All Rights Reserved. 8#9Korea MapleStory Improving Communication and Transparency • • In late February, MapleStory players pointed out that the information available on our game including probabilities associated with unlocking valuable items was not clear enough and that there was a lack of communication. Related to this, the number of active users, which had stayed high since the beginning of the quarter, declined beginning in late February. We have addressed this issue and announced a policy to improve communication, transparency, and to maintain the trust of our players. • Announced our plan to disclose probabilities for all of our paid probability-based items in our major games in Korea. We have disclosed probabilities of some items and will continue to disclose more going forward. - Arranged a meeting to receive feedback from key player influencers and opened a suggestion board where the development team can respond to questions and suggestions from players. Remain committed to ongoing improvements in transparency and communication to provide further assurance of fairness to players - Provided compensation to our users in March to April. 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. ©2021 NEXON Co., Ltd. All Rights Reserved. 9#10Q1 2021 Japan / North America and Europe / Rest of World1 - Highlights Japan Results as planned. Revenue grew over 2x Y/Y • Benefited from Blue Archive which launched in Q1, as well as V4, FIFA MOBILE2, and TRAHA • MapleStory revenue grew 37% Y/Y North America and Europe Exceeded outlook driven by Maple Story and Maple Story M • • Both MapleStory and MapleStory M revenue grew 136% and 78% Y/Y, respectively Benefited from KartRider Rush+ and V4 Rest of World 1 Exceeded outlook driven by Maple Story MapleStory's revenue grew 90% Y/Y Benefited from KartRider Rush+ (Unit: \ millions) YoY% change: As Reported: +116% Constant Currency: +111% YoY% change: YoY% change: As Reported: +16% Constant Currency: +17% As Reported: Constant Currency: +10% +6% 5,519 5,054 5,122 4,975 4,814 4,615 4,168 1,463 4,152 1,171 1,102 3,784 3,447 3,382 1,399 PC3 1,484 2,097 932 3,149 2,781 2,623 774 836 PC3 1,775 2,625 PC3 942 1,186 1,567 871 3,883 4,056 4,020 3,236 3,415 Mobile 731 2,673 3,131 2,546 Mobile 2,878 1,839 1,752 2,009 1,963 1,527 Mobile 836 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 1 "Rest of World" includes other Asian countries as well as Central and South American countries. 2 Official title is EA SPORTS™ FIFA MOBILE. 3 PC revenues include other revenues besides PC online games and mobile games. Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 2021 NEXON Co., Ltd. All Rights Reserved. 10#11Q2 2021 Outlook © 2021 NEXON Co., Ltd. All Rights Reserved. 11#12Q2 2021 Financial Outlook Expect Y/Y Decrease Given Tough Comparison with Q2 2020 Revenues • • Constant currency¹ down 23% to 16% • Expect Y/Y decrease due to a challenging comparison given the strong performance in Q2 2020 when our topline grew 27% Y/Y on a constant currency basis Operating Income Expect a Y/Y decrease primarily due to the revenue decrease Expect increased HR costs and outsourcing costs Net Income² Expect a Y/Y decrease primarily due to the operating income decline (Unit: millions, except per share data) (Unit: \billions). Q2 Accumulated (High-end) Revenues Operating Income Net Income² Q2 2020 Q2 2021 Outlook Revenues ¥64,466 ¥54,451 ¥59,596 (16%) PC³ 44,923 37,142 40,624 (17%) ~ YoY % (8%) (10%) Mobile 19,543 17,309 18,972 (11%) ~ (3%) Operating income 147.2 26,711 12,039 147.9 P 16,384 (55%) - (39%) Net income² 19,763 8,965 12,254 (55%) P (38%) Earnings per share 22.37 10.09 13.79 64.5 59.6 FX Rate Assumptions 100 KRW/JPY 8.83 9.77 9.77 11% CNY/JPY 15.18 16.72 16.72 10% USD/JPY 107.62 108.70 108.70 1% Forex sensitivity: Every one Japanese yen move against the U.S. dollar would have the following impact on our financials for Q2 2021 Revenues Operating Income 0.51 billion yen 0.15 billion yen 68.3 69.7 59.7 58.3 19.8 26.7 16.4 12.3 82.8 88.3 82 Q2 49.9 41.5 43.3 46.0 Q1 2020 2021 2020 2021 2020 2021 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 2 Net income refers to net income / loss attributable to owners of the parent. 3 PC revenues include other revenues besides PC online games and mobile games 4 In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the U.S. Dollar. For simplicity, forex sensitivity is calculated based on the assumption that Korean Won and Chinese Yuan move similarly against Japanese Yen when there is an exchange rate movement in U.S. Dollar and Japanese Yen. © 2021 NEXON Co., Ltd. All Rights Reserved. 12#13Q2 2021 Korea / China Outlook Korea • Expect constant-currency² revenues to decrease Y/Y primarily due to Maple Story, Dungeon & Fighter, V4 and KartRider Rush+ PC1: Expect to decrease Y/Y - - MapleStory: Expected to decrease Y/Y in comparison with 151% Y/Y growth in Q2 2020 on a constant currency basis² Dungeon&Fighter: Expect to decrease Y/Y due to tough comps in last Q2 FIFA ONLINE 43/ Sudden Attack: Expect to increase Y/Y Mobile: Expect to be roughly flat Y/Y4 Expect to benefit from The Kingdom of the Winds: Yeon and to increase in FIFA ONLINE 4 M5 and MapleStory M Expect Y/Y decreases in V4 and KartRider Rush+, both of which had strong performances in last Q2 following their launches (Unit: \ millions) China Expect Dungeon & Fighter's revenue to decrease Y/Y • Down 28% to 17% on a constant currency basis², excluding the impact of 2.3 billion yen one-off royalty revenue adjustment in last Q2 Introduced Labor Day Update (4/22); scheduled to introduce the 13th Anniversary update (June) Current active users and paying users in April have further decreased since Q1; expect its revenue to decrease year-over-year, accordingly Q2 2020 Q2 2021 Outlook YoY % Change Q2 2020 Q2 2021 Outlook Actual Low-end High-end As-Reported 32,797 31,619 33,775 (4%)~ 3% Constant Currency² (13%) - (7%) Actual Low-end High-end As-Reported YoY % Change Constant Currency² 19,219 13,523 15,594 (30%) - (19%) (37%) - (27%) 33,775 Q2 32,797 39,744 50,167 Q1 2020 19,219 15,594 Q2 33,499 25,798 Q1 2020 2021 (High-end) 1 PC revenues include other revenues besides PC online games and mobile games 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant- currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 3 Official titles is EA SPORTS™ FIFA ONLINE 4 (PC). 4 Year-over-year expectation on a constant currency basis 5 Official titles is EA SPORTS™ FIFA ONLINE 4 M (mobile). 2021 (High-end) © 2021 NEXON Co., Ltd. All Rights Reserved. 13#14Q2 2021 Japan / North America and Europe / Rest of World 1 Outlook Japan Expect revenues to decrease Y/Y • Expect to benefit from FIFA MOBILE², Blue Archive and V4 Expect these to be more than offset by a decrease in TRAHA due to a tough comparison following its Q2 2020 launch North America and Europe Expect revenues to decrease Y/Y • Expect a Y/Y decrease in Choices • Expect MapleStory's revenue to be flattish Y/Y on top of 173%4 Y/Y growth in Q2 2020 Rest of World 1 Expect revenues to decrease Y/Y • Expect Y/Y revenue declines from KartRider Rush+ (launched in Q2 2020) and V4 (launched • in Taiwan, Hong Kong, and Macau in Q1 2020) Expect MapleStory's revenue to slightly increase Y/Y on top of 217%4 Y/Y growth in Q2 2020 (Unit: millions) Q2 2020 Q2 2021 Outlook Actual Low-end High-end 2,781 2,354 YoY % Change Q2 2020 Q2 2021 Outlook As- Reported Constant Currency³ Actual Low-end High-end YoY % Change As- Reported Q2 2020 Q2 2021 Outlook YoY % Change Constant Currency³ Actual Low-end High-end As - Reported Constant Currency³ 2,680 (15%) - (4%) (20%) - (9%) 5,054 3,998- 4,418 (21%) - (13%) (23%) ~ (15%) 4,615 2,957- 3,129 (36%) - (32%) (41%) - (38%) 5,054 4,418 Q2 4,615 3,129 Q2 2,680 Q2 2,781 3,382 Q1 4,168 4,814 Q1 3,784 4,152 Q1 1,567 2020 2021 (High-end) 2020 2021 (High-end) 2020 2021 (High-end) 1 "Rest of World" includes other Asian countries as well as Central and South American countries. 2 Official title is EA SPORTS™ FIFA MOBILE. 3 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 4 Year-over-year growth on a constant currency basis 2021 NEXON Co., Ltd. All Rights Reserved. 14#15Q2 2021 Operating Income & Cost Outlook (Unit: \billions) 26.7 Y/Y Operating Income Comparison (High-end) Decreased revenues Increased HR costs¹ related to: 4.9 4.8 0.8 0.3 1.1 16.4 Operating Income Revenue decrease 2020 Q2 HR costs Outsourcing costs Marketing costs Others Operating Income 2021 Q2 (High-end) 1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). • Increased stock option costs • Introduction of the new compensation policy in Korea Increased outsourcing costs Decreased marketing costs. Expect decreased new title launches compared with Q2 2020 Others include: • Increased cloud servicing fee Increased royalty costs • Decreased PG fees © 2021 NEXON Co., Ltd. All Rights Reserved. 15#162021 China Dungeon & Fighter Update Schedule Period Tier 1 Content Update 2020 2021 مم Lunar New Year Update January 14th Q1 Level Cap Release March 19th January 21st N/A Labor Day Update April 23rd April 22nd Q2 Anniversary Update June 18th June Summer Update July 16th TBD 03 Q3 National Day Update September 22nd TBD Q4 Winter Update N/A TBD Indicates financially important updates 2021 update schedule is subject to change depending on various operational factors © 2021 NEXON Co., Ltd. All Rights Reserved. 16#17Pipeline¹ 手浒 KARTRIDER DRIFT Mobile Dungeon & Fighter² KartRider: Drift² SONOSUBAI GOD'S BLESSING ON THIS WONDERFUL WORLD: O FANTASTIC DAYS KonoSuba: God's Blessing on this Wonderful World! Fantastic Days KurtzPel Kurtz Pel ☐ TALE WEAVER Ephock Apps KOKOREA CHINA JAPAN Creative by COSMOS embark PC ONLINE # MOBILE CONSOLE NORTH AMERICA & REST OF THE WORLD Embark Studios D DUB WHO'S NEXT TALESWEAVERM² MABINOGIMOBILE² DNF Duel 2,4 DYNASTY WARRIORS Dynasty Warriors 9 Mobile² Project BBQ 2,3 ☐ OVERKILL 2,5 DUNGEON & FIGHTER OVERKILL ©2021 NEXON Co., Ltd. All Rights Reserved. 17 1 Chart is illustrative excerpt of pipeline. 2 Games based on original IP.. 3 PC 3D action RPG based on Dungeon & Fighter universe. 4 Tentative title 5 PC 3D side-scrolling action RPG based on Dungeon & Fighter universe. 6 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders#18Appendix#19Financials © 2021 NEXON Co., Ltd. All Rights Reserved. 19#20Summary of Results and Key Operational Metrics (Unit: \millions, except per share data) Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 YOY% (By Region) Korea ¥39,744 ¥32,797 ¥50,526 ¥41,913 ¥50,167 26% Chinal 33,499 19,219 15,769 12,753 25,798 (23%) Japan 1,567 2,781 2,623 3,447 3,382 116% North America and Europe 4,168 5,054 5,519 5,122 4,814 16% Rest of World 3,784 4,615 4,975 3,149 4,152 10% (By Platform) PC 2 65,725 44,923 46,343 38,958 65,768 0% Mobile 17,037 19,543 33,069 27,426 22,545 32% Revenue 82,762 64,466 79,412 66,384 88,313 7% Operating income 41,543 26,711 27,607 15,589 43,321 4% Net income (loss) 3 49,911 19,763 16,330 (29,784) 46,034 (8%) Earnings per share 56.57 22.37 18.45 (33.60) 51.86 FX rate 100 KRW/JPY CNY/JPY USD/JPY 9.15 8.83 8.95 9.36 9.52 4% 15.62 15.18 15.35 15.78 16.33 5% 108.92 107.62 106.22 104.51 105.90 (3%) KPI (Excluding Mobile) MAU (millions) 27.1 23.9 20.4 17.3 Pay Rate 15.4% 15.3% 15.7% 17.7% ARPPU (as-reported) 9,031 5,897 7,133 5,965 16.4 19.7% 10,516 (39%) 16% 1 "Rest of World" includes other Asian countries as well as Central and South American countries. 2 PC revenues include other revenues besides PC online games and mobile games. 3 Net income / loss refers to net income / loss attributable to owners of the parent. © 2021 NEXON Co., Ltd. All Rights Reserved. 20 20#21COGS and SG&A1 (Unit: \ millions) FY2020 FY2021 Q1 Q2 Q3 Q4 Q1 1 Total Cost of Revenue ¥15,343 ¥14,574 ¥19,266 ¥19,826 ¥18,699 Royalty 2 5,738 5,074 9,618 7,406 7,977 HR cost (COGS) ³ 3 6,443 6,429 6,241 8,929 7,281 Other (COGS) 4 3,162 3,071 3,407 3,491 3,441 Total SG&A 1 20,614 22,922 29,659 30,516 26,317 HR cost 3,907 4,260 3,968 6,912 6,582 PG fee 5 6,696 7,486 12,311 8,881 8,299 R&D 3,907 4,093 4,490 4,054 4,976 Marketing/advertising expenses 2,836 4,326 5,852 7,401 3,132 Depreciation and amortization 1,299 1,236 1,319 1,398 1,453 Other 1,969 1,521 1,719 1,870 1,875 Other Income 6 Other Expense 7 Includes: impairment loss 1,197 101 294 204 124 6,459 360 3,174 657 100 6,063 251 3,015 326 19 1 Breakdown of COGS and SG&A are unaudited. 2 Royalty includes royalties paid to third-party developers in order for us to obtain the right to publish their games. 3 HR cost includes salaries, bonuses and benefits for our live game developers, who support post launch servicing, updating and support for our games.. 4 Other (COGS) primarily consists of depreciation and amortization of assets related to existing games, connection fees (mainly comprised of co-location and datacenter fees, internet bandwidth and access fees), and the costs of purchasing and maintaining our servers and computer equipment. 5 PG fee in SG&A includes commissions made to external payment gateway companies when users purchase in-game items in PC Online games that we service. It also includes mobile carrier-related commissions we pay regarding our Japanese mobile browser games, commissions we pay to Apple/Google regarding our mobile native games globally, and platform commission fees related to mobile browser games. 6 Other Income includes other non-operating income, reversal of deferred revenue, gain on sale of properties, gain on change in equity. 7 Other Expense includes other non-operating expenses, loss on sale/disposal of properties, loss on impairment of tangible fixed assets, loss on impairment of intangible assets, loss on impairment of other fixed assets and loss on change in equity. It also includes impairment loss of game IPs and goodwill. © 2021 NEXON Co., Ltd. All Rights Reserved. 21#22P&L Below Operating Income (Unit: \ millions) FY2020 FY2021 Q1 Q2 Q3 Q4 Q1 Operating Income Finance Income ¥41,543 ¥26,711 ¥27,607 ¥15,589 ¥43,321 1 21,918 4,598 3,748 4,646 20,995 2 Finance Costs 1,585 6,891 8,882 21,596 650 Equity profit/(loss) of affiliates, 113 260 428 (36) (91) equity method companies Income (Loss) before Income Tax 61,989 24,678 22,901 (1,397) 63,575 Tax expense 12,235 5,139 6,729 28,579 17,842 Non-controlling interests (157) (224) (158) (192) (301) Net income (loss) 3 49,911 19,763 16,330 (29,784) 46,034 1 Finance Income includes interest income primarily on cash deposits. 2020 Q1 and 2021 Q1 Finance Income includes FX conversion gains related to foreign currency deposits and accounts receivable.. 2 2020 Q2, Q3, Q4 Finance Costs are primarily caused by FX conversion loss related to foreign currency deposits and accounts receivable. 3 Net income / loss refers to net income / loss attributable to owners of the parent. © 2021 NEXON Co., Ltd. All Rights Reserved. 22 22#23Cash Flow Statement (Unit: \ millions) 3 months ended March 31, 2020 ¥29,548 3 months ended March 31, 2021 Cash flows from operating activities Cash flows from investing activities Cash flows from financing activities Net increase (decrease) in cash and cash equivalents ¥17,933 1,034 (32,829) (4,177) (2,846) 26,405 (17,742) Cash and cash equivalents at beginning of fiscal year 253,636 252,570 Effect of exchange rate change on cash and cash equivalents (4,897) 8,819 Cash and cash equivalents at end of fiscal year 275,144 243,647 © 2021 NEXON Co., Ltd. All Rights Reserved. 23 23#24Balance Sheet (Unit: \ millions) December 31, 2020 March 31, 2021 December 31, 2020 March 31, 2021 Asset Current Assets Liability Current liabilities Cash and cash equivalents ¥252,570 ¥243,647 Current tax liabilities 15,774 23,187 Other deposits 273,132 304,428 Current borrowings 2,094 Other current assets 52,830 74,876 Others 40,099 39,879 Total current assets 578,532 622,951 Total current liabilities 57,967 63,066 Noncurrent assets Noncurrent liabilities Tangible assets 24,191 24,772 Non-current borrowings Goodwill 38,425 38,909 Others 83,749 86,156 Intangible assets 14,935 14,082 Total noncurrent liabilities 83,749 86,156 Others 206,078 231,878 Total liabilities 141,716 149,222 Total noncurrent assets 283,629 309,641 Total assets 862,161 932,592 Shareholders' equity Capital stock 22,679 24,141 Capital surplus 17,421 18,908 Treasury shares (0) (0) Other equity interest 69,975 86,094 Retained earnings 599,807 643,624 Non-controlling interests 10,563 10,603 Total equity 720,445 783,370 Total liabilities and total equity 862,161 932,592 2021 NEXON Co., Ltd. All Rights Reserved. 24#25P&L by Reporting Segment1 (Unit: \ millions) Q1 FY2020 Q2 Q3 Q4 FY2021 Q1 Japan Revenue from external customers Segment profit/(loss) \895 ¥1,069 \985 ¥1,367 ¥1,340 (655) (624) (634) (2,425) (2,285) Korea Revenue from external customers 76,336 57,889 73,107 59,443 81,502 Segment profit/(loss) 47,724 27,962 31,872 19,281 45,606 China Revenue from external customers 903 584 709 862 1,049 Segment profit/(loss) 653 295 411 532 736 North America Revenue from external customers 3,714 4,544 4,220 4,429 4,075 Segment profit/(loss) (461) (102) (446) (254) 262 Others Revenue from external customers 914 380 391 283 347 Segment profit/(loss) (461) (567) (709) (1,084) (1,023) Adjustments Revenue from external customers Segment profit/(loss) 5 6 (7) 1 Total Revenue from external customers 82,762 64,466 79,412 66,384 88,313 Segment profit/(loss) 46,805 26,970 30,487 16,042 43,297 1 Representation based on location of Nexon's entities; not based on regions where the revenue originates. © 2021 NEXON Co., Ltd. All Rights Reserved. 25#26NJ Corporate Entity Financial Statement1 (1) (Unit: \ millions) Income Statement FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 Revenue ¥7,987 ¥5,815 ¥5,208 ¥5,927 ¥7,024 ¥6,016 ¥5,411 Cost of revenue Gross profit SG&A 3,679 3,117 3,134 3,438 3,510 3,249 2,681 4,308 2,698 2,074 2,489 3,514 2,767 2,730 7,585 6,470 6,736 6,941 9,447 7,910 7,893 Operating profit/(loss) (3,277) (3,772) (4,662) (4,452) (5,933) (5,143) (5,163) Non-operating income 28,335 19,163 636 5,049 15,646 32,565 47,902 Includes: dividend income 24,613 18,869 22 4,612 15,025 30,313 46,460 Non-operating expenses 526 1,246 1,826 1,969 9,352 4,063 2,802 Ordinary income / (loss) 24,532 14,145 (5,852) (1,372) 361 23,359 39,937 Extraordinary income 244 6,443 852 58 109 635 189 Extraordinary losses. 18,717 6,897 39,573 9,643 138 77 647 Income (loss) before income taxes 6,059 13,691 (44,573) (10,957) 332 23,917 39,479 Tax expense 4,656 5,519 (201) 234 755 1,520 2,327 Net income (loss) 1,403 8,172 (44,372) (11,191) (423) 22,397 37,152 1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken Houkokusho). Please note NEXON Co., Ltd.'s standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS). © 2021 NEXON Co., Ltd. All Rights Reserved. 26#27NJ Corporate Entity Financial Statement1 (2) (Unit: millions) December 31, December 31, December 31, Balance Sheet 2014 2015 2016 December 31, 2017 December 31, December 31, 2018 2019 December 31, 2020 Current assets ¥46,760 ¥70,444 ¥52,632 ¥42,946 ¥55,209 ¥45,374 \85,462 Includes: cash and cash equivalents 30,711 68,997 49,531 41,868 53,096 43,100 83,523 Non-current assets 101,337 38,190 6,438 5,494 4,836 17,630 17,851 Property, plant and equipment 222 200 74 7 3 1 6 Intangeble assets 60 66 Investments and other assets. 101,055 37,924 6,364 5,487 4,833 17,629 17,845 Total assets 148,097 108,634 59,070 48,440 60,045 63,004 103,313 Current liabilities Non-current liabilities Total liabilities 16,345 3,506 2,341 1,796 2,303 2,037 2,085 23,154 498 448 457 415 363 469 39,499 4,004 2,789 2,253 2,718 2,400 2,554 Shareholder's equity 98,122 99,779 50,669 41,230 50,838 53,133 92,510 Capital stock 52,332 56,227 3,307 9,183 14,199 17,757 22,470 Capital surplus 42,192 36,087 88,621 43,021 36,846 39,981 21,720 Includes: other capital surplus 40,000 30,000 86,064 34,588 23,397 22,974 21,720 Retained earnings 3,598 7,465 (41,259) (10,974) (206) 22,614 48,320 Includes: other retained earnings 2,724 6,160 (41,476) (11,191) (423) 22,397 48,103 Treasury shares (0) (0) (27,219) (0) Valuation and translation adjustments 6,536 246 77 (10) (21) (28) (21) Subscription rights to shares 3,940 4,605 5,535 4,967 6,510 7,499 8,270 Total net assets 108,598 104,630 56,281 46,187 57,327 60,604 100,759 December 31, Statement of changes in equity (excerpt) 2014 December 31, 2015 December 31, 2016 December 31, December 31, 2017 2018 December 31, 2019 December 31, 2020 Payment of dividends Acquisition of treasury shares Cancellation of treasury shares (4,372) (10,000) 10,000 (4,305) (10,000) 10,000 (4,352) (5,000) 5,000 (4,418) (10,000) 10,000 (1) (27,218) (2,783) 30,002 1 Excerpt of NEXON Co., Ltd.'s standalone financial statements included in Annual Securities Report (Yuuka Shouken Houkokusho). Please note NEXON Co., Ltd.'s standalone financial statements are based on J-GAAP (Nexon Group's consolidated financial statements are based on IFRS). © 2021 NEXON Co., Ltd. All Rights Reserved. 27#28Number of Employees by Reporting Segment Full-time employees March 31, 2020 June 30, 2020 September 30, 2020 December 31, 2020 March 31, 2021 Japan 294 278 266 268 265 Korea 5,210 5,224 5,331 5,107 5,143 China 209 208 210 210 213 North America 408 429 383 385 342 Others 240 276 314 318 334 Total 6,361 6,415 6,504 6,288 6,297 © 2021 NEXON Co., Ltd. All Rights Reserved. 28#29Historical Financials (Unit: \ billions) Revenue by Region¹ North America and Europe 7% Rest of World 2 6% 293.0 Korea China Japan North America and Europe Rest of World² 16.5 253.7 248.5 19.9 Japan 234.9 11.4 10.4 3% 13.2 9.8 21.5 19.5 190.3 12.1 14.1 172.9 4.4 183.1 17.1 13.9 81.2 2.7 155.3 12.5 6.4 4.1 7.9 11.4 21.0 16.9 8.0 29.9 112.2 115.4 133.0 108.4 FY2020 Revenue by 4.4 36.4 75.4 74.2 China Region1 Korea 7.8 67.0 19.2 28% 165.0 56% 63.9 48.4 77.0 65.4 74.2 80.5 89.8 73.8 43.0 28.7 4 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 FY20 293.0 Revenue by Platform PC3 Mobile 253.7 248.5 234.9 97.1 54.9 190.3 60.6 183.1 51.4 172.9 155.3 42.0 43.3 34.2 28.4 108.4 8.2 198.9 183.5 188.0 196.0 148.3 138.7 139.8 127.0 100.2 FY12 FY13 FY14 FY15 FY164 FY17 FY18 FY194 FY20 Mobile 33% FY2020 Revenue by Platform PC3 67% 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as Central and South American countries. 3 PC revenues include other revenues besides PC. online games and mobile games. 4 FY16 and FY19 grew Y/Y on a constant currency basis. 5 Nexon Group has made a change to a part of its regional segmentation of revenue from external customers from Q1 2020. The numbers for the past years © 2021 NEXON Co., Ltd. All Rights Reserved. 29 29#30China Japan N. America and Europe Rest of World 2 Key Titles by Region 1 Korea Maple Story 513 The Kingdom of the Winds: Yeon ☐ Π Dungeon&Fighter Π Blue Archive EA SPORTSTM FIFA ONLINE 4 EA SPORTSTM FIFA ONLINE 4 M Π Maple Story CO Maple Story Dungeon & Fighter Sudden Attack Mabinogi PC3 O V4 Counter Strike Online V4 Maple Story M ☐ PC3 MOBILE • Korea 57% China 29% • Japan 4% North America & Europe 5% KartRider Rush+ ● Rest of World² 5% MOBILE 26% FY2021 Q1 Region1 74% Choices: Stories You Play Maple Story Π نا Maple Story Maple Story M ė Maple Story M KartRider Rush+ 5% 5% 4% 29% FY2021 Q1 Platform 57% PC3 74% Mobile 26% © 2021 NEXON Co., Ltd. All Rights Reserved. 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as Central and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 30#31NEXON IP © 2021 NEXON Co., Ltd. All Rights Reserved. 31#32DUNGEON UNGEON &IGHER Dungeon & Fighter LTD Overview Launched 2005 Over 700 million registered users worldwide Life-to-date gross revenue well over $15 billion USD Gross revenue several billion dollars more than life-to-date box office of Star Wars and Harry Potter series; more than double the revenue of the entire Avengers series1 Constantly evolving for 15 years with new characters, skills and communities Easy-to-learn, hard-to-master accessibility, action-packed gameplay and iconic, pixelated art make Dungeon&Fighter one of the world's most popular and enduring game franchises 1 Life-to-date global box office revenues as of May 11th, 2021 sourced from BoxOffice Mojo.com 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders © 2021 NEXON Co., Ltd. All Rights Reserved. 32#33MapleStory Revenue 2003 MapleStory Franchise LTD Overview Korea MapleStory Launched 2003 Over 180 million registered users worldwide. Player registrations equal to 45% of Korean population Life-to-date franchise revenue over $3 billion USD Combined PC and mobile revenue exceeds global box office of the movie franchise Frozen - one of Disney's biggest1 An easy-to-learn, hard-to-master MMORPG with cross-cultural appeal that has been growing players and revenue over 18 years. Players love personalizing their characters Revenue Year 2020 2016 Korea MapleStory M Year 2020 1 Life-to-date global box office revenues as of May 11th, 2021 sourced from BoxOfficeMojo.com 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders © 2021 NEXON Co., Ltd. All Rights Reserved. 33 33#34CRAZYRACING KARTRIDER TM KartRider Franchise LTD Overview $ Launched 2004 Registered users over 380 million PC platform alone Over half of all Korean population; over 45% of Taiwanese population has played the game Combined PC and mobile Life-to-date gross revenue over $0.9 billion A fast-paced online casual racing game with easy-to-learn, hard-to-master UI, and a universe of compelling characters which can be stylized to the player's taste 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders#35SUDDEN ATTACK S.A PULSE Sudden Attack LTD Overview નયન માં Launched 2005 Registered users over 23 million $ Life-to-date revenue over $0.5 billion Highly accessible online First-Person Shooter with fast, visceral action 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders © 2021 NEXON Co., Ltd. All Rights Reserved. 35#36바람의나라 The Kingdom of the Winds Franchise LTD Overview F Launched 1996 Registered users over 26 million World's longest-running graphic MMORPG. Over 25 year service period Mobile version launched on July 15 2020. Highest ranking #1 on iOS and #2 on AOS A popular and enduring MMORPG based on historical comic about the Goguryeo Dynasty 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders © 2021 NEXON Co., Ltd. All Rights Reserved. 36#37fantasy LIFE mabinogi Mabinogi LTD Overview Launched 2004 Registered users over 20 million Life-to-date revenue over $0.6 billion MMORPG with life-oriented content and contemporary music, fashion, and cooking. Highly differentiated from existing battle- focused games that saturate the market 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders © 2021 NEXON Co., Ltd. All Rights Reserved. 37#38NEXON'S Business © 2021 NEXON Co., Ltd. All Rights Reserved. 38#39Global Leader in Virtual Worlds Nexon is Well-positioned to Benefit from the Paradigm Shift in the Entertainment Industry. Immersive Offline ALIEN ISOLATION CIVILIZATION VI grand theft BUCC MapleStory 2 바람나라 DUNGEON IGHER METAL GEAR SIMCITYA DELUXE EDITION Gardenscapes PLANTS VEZOMBIES CALL DUTY Animal Crossing KARTRIDER FORTNITE CHAPTER DRIFT Candy Crush PUZZLE DRAGONS CLASH ROYALE BOWMASTERS Light MONSTER STRIKE Online 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. 2 The categorization of the games shown in this material is based on our own view. It may not necessarily reflect the common views in the market. © 2021 NEXON Co., Ltd. All Rights Reserved. 39#40Nexon Focus ☐ 1 FOCUS ON VIRTUAL WORLDS 2 PLATFORM EXPANSION 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. 100 " embark I 3 LEVERAGE OUR OWN IP 4 INVEST IN NEW IP AND TECHNOLOGY © 2021 NEXON Co., Ltd. All Rights Reserved. 40 40#41Solid Foundation. Significant Opportunities for Growth Big Growth Opportunities Layered on Top of Core Business REVENUE MapleStory embark Opportunity KARTRIDER DRIFT Solid 手游 毒 Foundation DUNGEON CRAZYRACING KARTRIDER EA FIFA FIFA SUDDEN ATTACK SPORTS ONLINE 4M 바람나라 YEAR 1 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. © 2021 NEXON Co., Ltd. All Rights Reserved. 41#42Mental Model of Virtual Worlds Virtual Worlds Can Grow Over a Period of Years Despite the Near-term Ups and Downs REVENUE TRADITIONAL GAMES VIRTUAL WORLDS → TIME ©2021 NEXON Co., Ltd. All Rights Reserved. 42#43Virtual Worlds: Center of Future Entertainment Increased User Engagement Into Our Virtual Worlds 2015 Playtime per User for Our Major PC Franchises' in Korea 2016 2017 2018 2019 2020 1 Aggregation of MapleStory, Dungeon&Fighter, EA SPORTS™ FIFA ONLINE 4, EA SPORTS™ FIFA ONLINE 3, Sudden Attack, The Kingdom of the Winds, KartRider and Mabinogi in Korea © 2021 NEXON Co., Ltd. All Rights Reserved. 43#44Glossary of Terms Term Abbreviation AOS FPS (first person shooter) RTS (real-time strategy) MMORPG (massively multiplayer online role playing game) MAU (monthly active user) ARPPU (average revenue per paying user) Pay Rate MCCU (maximum concurrent users) Closed Beta Test (CBT) Open Beta Test (OBT) Tier One Update Tier Two Update Immersive Games Meaning AOS is a sub-genre of the real-time strategy genre, in which two teams of players compete with each other in discrete games, with each player controlling a single character through an RTS-style interface. A game in which the player plays from the point of view of the game character in three-dimensional graphics A game that is usually played from a third-person on perspective, in which the player controls vast numbers of in-game characters in a tactical scenario An online role-playing game that has a "massive" number (usually several hundred or more) of players who play concurrently Monthly total number of users who logged in and played Nexon's PC online games. MAU in this presentation is the quarterly average of such numbers. Nexon's PC online games include game developed and serviced by Nexon group, games developed by Nexon group and serviced by non-Nexon group publishers, and game developed by non Nexon group acquired publishing rights. The amount obtained by dividing monthly PC online game gross revenues by the number of monthly paying users. ARPPU in this presentation is the quarterly average of such numbers. Gross revenues used in the calculation are in-game sales, and exclude other revenues included in PC revenues such as sales from PC café time charge. The percentage rate obtained by dividing the number of monthly paying users by the number of monthly active users. Pay rate in this presentation is calculated using the quarterly average of such numbers. The maximum number of users concurrently accessing a game at a particular moment. MCCU is generally used to measure the popularity of a game A trial version (beta version) of a game offered for a certain period of time to a limited number of users or groups. A Limited Beta Test in an even smaller-scale trial mode of a game with fewer numbers of users or group A trial version (beta version) of a game a certain period of time without restrictions on participation. OBT is usually conducted after CBT. Large scale update to existing PC games typically launched in Q1 or Q3 around peak season Smaller update to existing PC games released throughout the year Games that are designed to be played continuously for hours and enable thousands of concurrent users to interact with each other in real time. Our games are architected to evolve over years., in contrast to packaged goods games, which often have finite story lines and comparatively less open-ended player engagement. © 2021 NEXON Co., Ltd. All Rights Reserved. 44#45Disclaimer This presentation is prepared to offer reference information about NEXON group to the investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon. NEXON Co., Ltd. ("Nexon”) has not verified and would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management's Discussion and Analysis of Financial Condition and Results of Operations" and "Business" in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure documents. This presentation includes non-GAAP and non-IFRS financial measures, including but not limited to key performance indicators, as well as ratios calculated on the basis thereof. These non-GAAP and non-IFRS financial measures should not be considered in isolation or as a substitute for the most directly comparable financial measures included in our consolidated financial statements and presented in accordance with IFRS. This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as "anticipate", "assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should", or "will", or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon's financial condition or results of operations or state other forward-looking information. The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about Nexon's business and results of operations. The expectations expressed in these forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations include, without limitation: © 2021 NEXON Co., Ltd. All Rights Reserved. 45#46Disclaimer Continued growth and popularity of Nexon's key titles; • Nexon's ability to maintain favorable relationships with key licensing partners; • Nexon's continued ability to offer games in China, through local partners or otherwise; Nexon's ability to compete effectively in the online games industry; • Nexon's ability to address hacking, viruses, security breaches and other technical challenges; • Fluctuations in currency exchange rates; • Nexon's ability to maintain and further develop its brand name; Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses; Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model; Nexon's ability to adapt to new technologies; Nexon's ability to enter into licensing arrangements for third-party titles on terms favorable to it; Effective defense of Nexon's intellectual property; and Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates. Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation. © 2021 NEXON Co., Ltd. All Rights Reserved. 46#47Q2 2021 Earnings Release Schedule Q2 2021 financial results are scheduled for release on Wednesday, August 11th, 2021. Nexon management is scheduled to host an earnings conference call for investors, analysts and the media on the same day. Details of the earnings conference call will be available on our IR website about a month prior to the release. © 2021 NEXON Co., Ltd. All Rights Reserved. 47#48NEXON © 2021 NEXON Co., Ltd. All Rights Reserved. 48

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