Investor Presentaiton
Value Added Services
In billion RMB
-0.5%
YOY
-1.5%
QoQ
72.0
72.7
71.7
71.7
10.9
-1.4%
10.6
10.7
+1.3%
10.7
32.1 -1.1%
31.8
33.0
-4%
31.8
29.0
+0.6% 29.2
29.1
+0.2%
29.2
2Q21
2Q22
1Q22
Social Networks
Domestic Games
·
2Q22
International Games
Social Networks
•
2Q22 revenue was up 1% YoY to RMB29.2 billion. Revenue from Video Accounts
live streaming service increased; revenue from music- and games-related live
streaming services decreased
• Video subscription revenue increased YoY, as less aggressive promotions resulted
in lower subscriptions (122 million) but higher ARPU. Tencent Video released
popular self-commissioned drama series such as A Dream of Splendor which
ranked #1 industry-wide* in June. Per QuestMobile, Tencent Video widened its lead,
with mobile DAU 20%+ higher than its closest peer in June
• Music subscription count and subscription revenue increased YoY. In July, TME sold
over 6 million units of Jay Chou's digital album, reflecting pent-up demand for user
engagement with artists
Domestic Games
• Revenue down 1% YoY to RMB31.8 billion, reflecting transitional industry
challenges (fewer big game releases, lower user spending and minor protection
measures). Revenue from existing games HoK, LoL and Moonlight Blade Mobile
decreased; Fight of The Golden Spatula, LoL: Wild Rift and Return to Empire
contributed incremental revenue
International Games
Revenue decreased 1% YoY to RMB10.7 billion due to industry-wide normalisation
in user spending on mobile games post-COVID. PC game revenue increased
because of growth in VALORANT and the successful launch of V Rising
Mobile games VAS revenue declined 2% YoY to RMB40.0 billion. PC client games revenue increased 5% YoY to RMB11.6 billion
*Source: Enlightent, by video views across all online platforms in China for June 2022
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