Pursuing Profitable Growth slide image

Pursuing Profitable Growth

8 HISTORY OF DEVELOPER ADOPTION MORE INHIBITORS IN THE PAST TODAY IS MORE BALANCED No access to the user data Limited ability to customize the interface No access to the user data Limited ability to customize the interface FEWER INHIBITORS IN THE FUTURE No access to the user data Greater ability to customize the interface Lack of know-how to build skill games Our network was smaller than every game Developers believed they could build it themselves Regulatory risk Lack of know-how to build skill games Our network continues to get bigger Replicating what SKLZ has built is not feasible Regulatory framework is well established Education & Insights to build skill games Our network continues to get bigger Replicating what SKLZ has built is not feasible Regulatory framework is well established skillz
View entire presentation