Pursuing Profitable Growth
8
HISTORY OF DEVELOPER ADOPTION
MORE INHIBITORS
IN THE PAST
TODAY IS
MORE BALANCED
No access to
the user data
Limited ability to
customize the interface
No access to
the user data
Limited ability to
customize the interface
FEWER INHIBITORS
IN THE FUTURE
No access to
the user data
Greater ability to
customize the interface
Lack of know-how
to build skill games
Our network was smaller
than every game
Developers believed they
could build it themselves
Regulatory risk
Lack of know-how
to build skill games
Our network continues
to get bigger
Replicating what SKLZ
has built is not feasible
Regulatory framework
is well established
Education & Insights
to build skill games
Our network continues
to get bigger
Replicating what SKLZ
has built is not feasible
Regulatory framework
is well established
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