Investor Presentaiton
Q1 2021 Korea / China - Highlights
Korea
Below outlook primarily due to Maple Story and KartRider Rush+
PC1 revenues increased by 21% Y/Y
MapleStory: Grew Y/Y driven by the well-received Winter update while
underperforming in the latter part of the quarter. Please see the next
page for more details
FIFA ONLINE 42: Grew Y/Y driven by the well-received Lunar New Year
package offerings and promotions
Dungeon&Fighter (+13%) / Sudden Attack (+56%): Grew Y/Y
•
Mobile revenues increased by 42% Y/Y
Strong contributions from The Kingdom of the Winds: Yeon, KartRider
Rush+, and FIFA MOBILE³
Maplestory M: Grew 69% Y/Y
China
•
Exceeded outlook primarily driven by Dungeon & Fighter
Introduced Lunar New Year update(1/21 - 4/8)
Q/Q MAUS decreased due to the waning effect of Lunar New Year update
Q/Q paying users remained flat as core paying users continue to stay in the
game; the number of paying users in Q1 was higher than our expectation,
which led to slight revenue outperformance
Q/Q ARPPU and revenue increased due to typical seasonality
Y/Y MAUS and paying users decreased due to reduced user engagement as
well as strengthened bot sanctions; ARPPU was roughly flat
Y/Y revenue decreased due to decrease in active users and paying users
YoY% change:
YoY% change:
(Unit: \ millions)
As Reported:
+26%
Constant Currency4:
+21%
As Reported:
Constant Currency4:
-23%
-26%
50,526
50,167
39,744
41,913
32,797
33,499
26,295
35,285
PC
23,317
29,240
19,219
22,362
33,047
24,231
18,596
10,504
10,435
14,882
Mobile
12,753
452 18,964 255 15,617 152 12,579 174
Q1 2020
Q2 2020
Q3 2020
Q4 2020
Q1 2021
25,798
15,769
25,623
PC1
175 Mobile
Q1 2020
Q2 2020
Q3 2020
Q4 2020
Q1 2021
1 PC revenues include other revenues besides PC online games and mobile games.
2 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
3 Official title is EA SPORTS™ FIFA MOBILE.
4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates.
Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior
year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same
CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
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