Investor Presentaiton
Q2 2022 Revenue Breakdown
All Regions Excluding Japan Grew Y/Y; Achieved Record-Breaking Quarterly Revenue in Korea
Q2 2022 Financial Results
Q2 2022 Revenue Breakdown
(Unit: \mllions)
Q2 2022
YoY % Change
As-
Q2 2021
Reported
Constant
Currency
As-
Reported
Constant
7%
Currency⭑
Revenue by Region'
7%
2%
Korea
¥32,690
¥51,248
¥48,656
57%
49%
China
13,484
19,238
16,865
43%
25%
Region¹
Japan
2,165
2,149
2,089
(1%)
(4%)
23%
61%
North America and Europe
4,414
5,738
5,173
30%
17%
Rest of World²
3,256
5,749
5,405
77%
66%
Nexon Total
56,009
84,122
78,188
50%
40%
Revenue by Platform
PC3
37,980
Region¹
55,578
51,252
46%
35%
Mobile
18,029
28,544
26,936
58%
49%
Korea 61%
Nexon Total
56,009
84,122
78,188
●China 23%
50%
40%
FX Rate
100 KRW/JPY
CNY/JPY
USD/JPY
9.77
10.29
9.77
5%
16.94
19.61
16.94
16%
109.49
129.57
109.49
18%
1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
2 "Rest of World" includes other Asian countries as well as Central and South American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
Japan 2%
North America & Europe 7%
●Rest of World² 7%
34%
Platform
Platform
PC3 66%
Mobile 34%
4 Constant currency is a non-GAAP measure used to show performance unaffected by
fluctuations in foreign currency exchange rates. Constant-currency basis amounts are
calculated using the average foreign currency exchange rates for the comparable period in
the prior year and applied to the current period. As an example, we calculate royalty revenues
from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange
rates from last year's same fiscal quarter.
5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online
games, please refer to appendix of this presentation.
66%
© 2022 NEXON Co., Ld. All Rights Reserved.
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