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Investor Presentaiton

Q2 2022 Revenue Breakdown All Regions Excluding Japan Grew Y/Y; Achieved Record-Breaking Quarterly Revenue in Korea Q2 2022 Financial Results Q2 2022 Revenue Breakdown (Unit: \mllions) Q2 2022 YoY % Change As- Q2 2021 Reported Constant Currency As- Reported Constant 7% Currency⭑ Revenue by Region' 7% 2% Korea ¥32,690 ¥51,248 ¥48,656 57% 49% China 13,484 19,238 16,865 43% 25% Region¹ Japan 2,165 2,149 2,089 (1%) (4%) 23% 61% North America and Europe 4,414 5,738 5,173 30% 17% Rest of World² 3,256 5,749 5,405 77% 66% Nexon Total 56,009 84,122 78,188 50% 40% Revenue by Platform PC3 37,980 Region¹ 55,578 51,252 46% 35% Mobile 18,029 28,544 26,936 58% 49% Korea 61% Nexon Total 56,009 84,122 78,188 ●China 23% 50% 40% FX Rate 100 KRW/JPY CNY/JPY USD/JPY 9.77 10.29 9.77 5% 16.94 19.61 16.94 16% 109.49 129.57 109.49 18% 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as Central and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. Japan 2% North America & Europe 7% ●Rest of World² 7% 34% Platform Platform PC3 66% Mobile 34% 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. 66% © 2022 NEXON Co., Ld. All Rights Reserved. 9
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