Financial Glossary and Balance Sheet Summary
Q4 2023 Korea / China - Highlights
Korea
Below outlook due to lower-than-expected performances of MapleStory and
FC ONLINE¹
PC2 revenues up 22% Y/Y
MapleStory: Grew 54% Y/Y while it was lower than expected. A promotional video
made by a production company in Korea created a controversy, which led to
negative consumer reactions. While addressing player concerns, we
suspended marketing and throttled back on monetization
FC ONLINE¹: Below outlook as the content update offered in Q4 did not resonate
with players to the degree we had expected. Decreased Y/Y due to a tough
comparison with last year's Q4 when the World Cup was held
Mobile revenues decreased 29% Y/Y; decreased 31% Q/Q
Continued growth from FC MOBILE³ and Blue Archive as well as a contribution
from Wars of Prasia were more than offset by revenue decreases from HIT2 and
Dungeon&Fighter Mobile
China
Below outlook and down Y/Y due to Dungeon&Fighter
Dungeon&Fighter:
-
Down Y/Y; below outlook
The game was trending as expected until late December when we experienced
an unexpected imbalance in the in-game economy, which resulted in lower-
than-expected revenue
Y/Y MAUS, paying users and ARPPU decreased. MAUS dropped modestly relative
to paying users and ARPPU
Q/Q MAUS, paying users and ARPPU decreased due to seasonality
MapleStory. The Legends of Maple 4: Decreased Q/Q
(Unit: \ millions)
YOY% change:
As Reported:
+3%
Constant Currency 5:
-4%
75,855
64,942
62,071
50,951
52,462
56,202
43,365
42,124
31,740
38,832
PC²
19,211
21,577
19,947
19,653
13,630
Mobile
Q4 2022
Q1 2023
Q2 2023
Q3 2023
Q4 2023
4 Official title of MapleStory M in China.
43,080
YOY% change:
As Reported:
Constant Currency 5:
-14%
-18%
24,044
17,692
18,231
42,935
17,567
125
145
18,073 158
20,943 3,101
15,133
12,396
PC²
2,737 Mobile
Q4 2022
Q1 2023
Q2 2023
Q3 2023
Q4 2023
1 Official title is EA SPORTS FCM ONLINE (PC) and EA SPORTS FC™ ONLINE M (mobile).
2 PC revenues include other revenues besides PC online games and mobile games.
3 Official title is EA SPORTS FCT MOBILE.
5 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are
calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate
royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
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