FaZe SPAC Presentation Deck
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INVESTMENT THESIS
Leading Digital Native
Lifestyle Brand
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Diversified Multiplatform
Monetization Strategy
Global Market Growth
(1)
(2)
(3)
(4)
Lucrative and Hard to
Reach Demographic
Scalable Future
M&A Growth
FaZe has expanded past its gaming roots and is becoming a voice of youth culture with ~500mm(¹) combined
social media reach and an estimated 130mm (2) uniques as of March 31, 2022
More cross platform actions than the next 8 Esports organizations combined (3)
Organic growth from sponsorships, content, merchandise, Esports, international expansion, and other IP
verticals presents opportunity to increase monetization per audience (4)
The global video streaming market is expected to grow at a CAGR of 21% from 2021E to 2028E (5)
• ~3.1bn global players (6)
530mm+ Esports audience expected to grow at 6%+ per year(7)
• 80% of FaZe audience between 13 and 34 years old - a demographic which is challenging for advertisers to
reach with traditional media (8)
• Gen Z expected global income of $33tn by 2030E (9)
Opportunities for strategic and financial synergies across several verticals
• FaZe believes that it can be the conduit between the digital and real world, a challenging area for traditional
brands and industries
FaZe provides a powerful combination of expected strong growth, capital efficiency and a rapid path to
profitability with no pro forma debt
Strong Financial Profile
Twitter, Instagram, TikTok, YouTube, Twitch. See "Key Performance Indicators-Total Reach' on pg. 211 of the Proxy
Statement/Prospectus for additional detail on how FaZe calculates its social media reach.
Unique audience represents total subscribers to FaZe owned and FaZe talent channels on YouTube as of March 31 2022.
U.S. brands, Reactions, Comments, Shares, Retweets and Likes on Facebook/Twitter / Instagram, main account, 2020. Shareablee (7)
"The State of Social Media in the U.S. 2020", 2021.
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Based on $ per unique audience, J.P. Morgan "Alexia's Sports Rights Almanac-2020", June 2020.
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Grand View Research "Video Streaming Market Size & Share Report", February 2021.
Newzoo "Global Games Market Report, April 2022. Player is defined as anyone who has played games on PC, console, or mobile
device in the last 6 months.
Newzoo "Global Esports & Live Streaming Market Report", April 2022. CAGR representative of 2022 to 2025
YouTube, management analysis.
Bank of America "OK Zoomer: Gen Z Primer", November 2020.
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