Financial Glossary and Balance Sheet Summary
Historical Financials
(Unit: billions)
Revenue by Region¹
North America Rest of World2
and Europe
6%
7%
Korea
China Japan
North America and Europe
Rest of World2
423.4
27.9
353.7
Japan
3%
27.7
11.9
293.0
23.8
274.5
20.1
253.7
234.9
248.5
10.5
100.5
16.5
9.8
11.4
13.2
10.4
16.9
86.4
190.3
172.9
183.1 12.1
21.5
19.5
10.5
155.3
2.7
108.4
4.1
8.0
4.4
12.5
14.1
13.9
81.2
6.4
73.6
China
24%
FY2023
Revenue by
Region¹
Korea
7.9
29.9
21.0 11.4 16.9
60%
115.4
133.0
112.2
255.3
4.4
36.4
75.4
74.2
212.9
67.0
7.8 19.2
165.0
63.9
154.7
48.4
65.4
77.0
74.2
80.5
89.8
73.8
28.7
43.0
4
4
FY12
FY13
FY14
FY15
FY16
FY17
FY18
FY19
FY20
FY21
FY22
FY23
423.4
Revenue by Platform
PC3 Mobile
353.7
119.2
293.0
Mobile
28%
274.5
109.8
253.7
248.5
234.9
97.1
78.1
FY2023
Revenue by
190.3
172.9
183.1
54.9
60.6
Platform
51.4
155.3
42.0
34.2
43.3
304.2
108.4
28.4
243.9
8.2
198.9
183.5
188.0
195.9
196.4
127.0
138.7
148.3
139.8
100.2
4
4
FY12
FY13
FY14
FY15
FY16
FY17
FY18
FY19
FY20
FY21
FY22
FY23
1 Based on regions where the revenue originates; not a
representation of revenues according to Nexon entities.
2 "Rest of World" includes other Asian countries as well as
Central and South American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
4 FY16 and FY19 grew Y/Y on a constant currency basis.
PC3
72%
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