Investor Presentaiton
GameStop Company Overview
World's Largest Video Game Retailer with Over $6 Billion in Annual Revenues but Negative Free Cash Flow in 2019
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GameStop
Operates approximately 5,500 stores across 14 countries
Offers new and pre-owned video gaming consoles, accessories
and video game titles, in both physical and digital formats
Approximately 14,000 full-time employees between 22,000
and 42,000 part-time employees
Founded in 1996 and headquartered in Grapevine, Texas
Summary Financials
($ in millions)
Market capitalization as of 4/30/2020
Net debt (a) as of 2/1/2020
Total enterprise value as of 4/30/2020
2019 free cash flow (b)
restore
Source: Company's public filings.
(a)
Excludes lease obligations.
GameStop
(b)
2019 revenue by segment
Collectibles
11%
Software
46%
Hardware and
accessories
42%
($ in millions)
$9,364
$8,608
Historical financials
$9,225
$8,285
$6,446
EEEEL
$369.3
$2,918
$3,009
($78.0)
$484
$394
$291.3
2015
2016
($493.0)
Revenue
$3,040
$322
$2,308
$231
$1,909
2017
Gross profit
2018
Free cash flow
2019
($493)
Calculated as cash from operations less capex. Aggressive A/P reduction artificially depressed 2019 FCF. Keeping A/P as % of inventories constant from 2018 to 2019 would have increased FCF by $342M.
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