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Investor Presentaiton

GameStop Company Overview World's Largest Video Game Retailer with Over $6 Billion in Annual Revenues but Negative Free Cash Flow in 2019 · GameStop Operates approximately 5,500 stores across 14 countries Offers new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats Approximately 14,000 full-time employees between 22,000 and 42,000 part-time employees Founded in 1996 and headquartered in Grapevine, Texas Summary Financials ($ in millions) Market capitalization as of 4/30/2020 Net debt (a) as of 2/1/2020 Total enterprise value as of 4/30/2020 2019 free cash flow (b) restore Source: Company's public filings. (a) Excludes lease obligations. GameStop (b) 2019 revenue by segment Collectibles 11% Software 46% Hardware and accessories 42% ($ in millions) $9,364 $8,608 Historical financials $9,225 $8,285 $6,446 EEEEL $369.3 $2,918 $3,009 ($78.0) $484 $394 $291.3 2015 2016 ($493.0) Revenue $3,040 $322 $2,308 $231 $1,909 2017 Gross profit 2018 Free cash flow 2019 ($493) Calculated as cash from operations less capex. Aggressive A/P reduction artificially depressed 2019 FCF. Keeping A/P as % of inventories constant from 2018 to 2019 would have increased FCF by $342M. 7
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