Investor Presentaiton
(Reference) Consumer Area: Sales Trend
SEGASammy
(Billion yen)
FY2022/3
FY2023/3
FY2024/3
Through
Through
Q1
Q2
Q3
Through
Q4
Through
Through
Through
Q1
Q2
Q3
Q4
Full Year
Forecast
Sales
29.5
71.2
119.6
158.3
34.7
75.0
142.5
187.9
205.0
Domestic
13.0
30.9
50.3
66.6
15.7
33.8
52.4
71.4
71.6
Overseas
16.7
40.3
69.4
92.0
19.2
41.1
89.8
116.7
135.4
Overseas sales ratio
56.6%
56.6%
58.0%
58.1%
55.3%
54.8%
63.0%
62.1%
66.0%
Other
Elimination
-0.2
0.0
-0.1
-0.3
-0.2
0.1
0.3
-0.2
-2.0
Full Game
11.0
30.7
50.3
65.8
9.9
22.3
55.3
73.2
108.1
New titles
3.0
16.0
29.1
40.6
2.1
7.5
33.4
45.6
75.8
Japan
0.2
2.4
5.4
5.7
0.5
1.7
3.6
5.0
9.5
Asia
0.1
0.9
2.0
3.0
0.5
1.1
3.5
5.3
5.4
North America / Europe
2.7
12.7
21.7
31.9
1.0
4.6
26.3
35.2
60.8
Repeat titles
8.0
14.7
21.2
25.2
7.7
14.7
21.8
27.6
32.3
Japan
0.8
2.0
2.8
3.4
0.8
1.7
2.4
3.0
2.4
Asia
0.7
1.4
1.8
2.3
0.8
1.5
2.2
2.8
2.4
North America / Europe
6.4
11.3
16.6
19.5
6.1
11.5
17.1
21.6
27.5
Download sales ratio
61.6%
65.3%
63.8%
69.5%
74.9%
74.5%
66.0%
69.7%
68.2%
F2P
12.4
26.1
40.8
55.8
15.6
31.8
47.0
62.1
64.0
Japan
10.9
23.2
36.6
50.1
13.0
27.1
39.9
53.2
51.6
Asia
0.0
0.0
0.3
0.5
0.5
0.5
0.5
0.6
0.7
North America / Europe
1.4
2.9
3.9
5.2
2.0
4.1
6.5
8.2
11.6
Other
6.2
14.5
28.6
37.0
9.2
20.9
40.2
52.6
32.9
⚫ Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional download content sales are not included.)
•F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.
•Other = Sales of additional download contents, consignment sales of 3rd party titles, revenue from consignment development, transfer of titles,
offering of titles in batches to 1st parties, sales of products other than game software, etc.
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