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Investor Presentaiton

(Reference) Consumer Area: Sales Trend SEGASammy (Billion yen) FY2022/3 FY2023/3 FY2024/3 Through Through Q1 Q2 Q3 Through Q4 Through Through Through Q1 Q2 Q3 Q4 Full Year Forecast Sales 29.5 71.2 119.6 158.3 34.7 75.0 142.5 187.9 205.0 Domestic 13.0 30.9 50.3 66.6 15.7 33.8 52.4 71.4 71.6 Overseas 16.7 40.3 69.4 92.0 19.2 41.1 89.8 116.7 135.4 Overseas sales ratio 56.6% 56.6% 58.0% 58.1% 55.3% 54.8% 63.0% 62.1% 66.0% Other Elimination -0.2 0.0 -0.1 -0.3 -0.2 0.1 0.3 -0.2 -2.0 Full Game 11.0 30.7 50.3 65.8 9.9 22.3 55.3 73.2 108.1 New titles 3.0 16.0 29.1 40.6 2.1 7.5 33.4 45.6 75.8 Japan 0.2 2.4 5.4 5.7 0.5 1.7 3.6 5.0 9.5 Asia 0.1 0.9 2.0 3.0 0.5 1.1 3.5 5.3 5.4 North America / Europe 2.7 12.7 21.7 31.9 1.0 4.6 26.3 35.2 60.8 Repeat titles 8.0 14.7 21.2 25.2 7.7 14.7 21.8 27.6 32.3 Japan 0.8 2.0 2.8 3.4 0.8 1.7 2.4 3.0 2.4 Asia 0.7 1.4 1.8 2.3 0.8 1.5 2.2 2.8 2.4 North America / Europe 6.4 11.3 16.6 19.5 6.1 11.5 17.1 21.6 27.5 Download sales ratio 61.6% 65.3% 63.8% 69.5% 74.9% 74.5% 66.0% 69.7% 68.2% F2P 12.4 26.1 40.8 55.8 15.6 31.8 47.0 62.1 64.0 Japan 10.9 23.2 36.6 50.1 13.0 27.1 39.9 53.2 51.6 Asia 0.0 0.0 0.3 0.5 0.5 0.5 0.5 0.6 0.7 North America / Europe 1.4 2.9 3.9 5.2 2.0 4.1 6.5 8.2 11.6 Other 6.2 14.5 28.6 37.0 9.2 20.9 40.2 52.6 32.9 ⚫ Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional download content sales are not included.) •F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs. •Other = Sales of additional download contents, consignment sales of 3rd party titles, revenue from consignment development, transfer of titles, offering of titles in batches to 1st parties, sales of products other than game software, etc. -14-
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