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Investor Presentaiton

Q1 2020 Revenue Breakdown Q1 2020 YoY % Change Q1 2020 Revenue by Region¹ North America and Europe 5% Rest of World² (Unit: millions) Q1 2019 As- Reported Constant Currency As- Constant 4 Reported 4 Currency Revenue by Region¹ Japan 2% China ¥57,550 ¥33,499 ¥35,372 (42%) (39%) Korea 22,357 39,744 42,565 78% 90% Japan 3,833 1,567 1,614 (59%) (58%) North America and Europe 5,551 4,168 4,272 (25%) (23%) Rest of World² 3,786 3,784 3,958 (0%) 5% Korea 48% Nexon Total 93,077 82,762 87,781 (11%) (6%) Revenue by Platform PC³ 77,639 65,725 69,741 (15%) (10%) Mobile 15,438 17,037 18,040 10% 17% Nexon Total 93,077 82,762 87,781 (11%) (6%) FX Rate 100 KRW/JPY 9.80 9.15 9.80 (7%) CNY/JPY 16.33 15.62 16.33 (4%) USD/JPY 110.20 108.92 110.20 (1%) 5% China 40% Q1 2020 Revenue by Platform Mobile 21% PC3 79% 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as central and south American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. 6 Nexon Group has made a change to a part of its regional segmentation of revenue from external customers from the three months ended March 31, 2020. The numbers for the three months ended March 31, 2019 have also been adjusted accordingly. ©2020 NEXON Co., Ltd. All Rights Reserved. 12
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