Investor Presentaiton
Q1 2020 Revenue Breakdown
Q1 2020
YoY % Change
Q1 2020 Revenue by Region¹
North America
and Europe 5% Rest of World²
(Unit: millions)
Q1 2019
As-
Reported
Constant
Currency
As-
Constant
4
Reported
4
Currency
Revenue by Region¹
Japan
2%
China
¥57,550
¥33,499
¥35,372
(42%)
(39%)
Korea
22,357
39,744
42,565
78%
90%
Japan
3,833
1,567
1,614
(59%)
(58%)
North America and Europe
5,551
4,168
4,272
(25%)
(23%)
Rest of World²
3,786
3,784
3,958
(0%)
5%
Korea
48%
Nexon Total
93,077
82,762
87,781
(11%)
(6%)
Revenue by Platform
PC³
77,639
65,725
69,741
(15%)
(10%)
Mobile
15,438
17,037
18,040
10%
17%
Nexon Total
93,077
82,762
87,781
(11%)
(6%)
FX Rate
100 KRW/JPY
9.80
9.15
9.80
(7%)
CNY/JPY
16.33
15.62
16.33
(4%)
USD/JPY
110.20
108.92
110.20
(1%)
5%
China
40%
Q1 2020 Revenue by Platform
Mobile
21%
PC3
79%
1 Based on the regions in which
revenues originate; not a
representation of revenues according
to Nexon entities.
2 "Rest of World" includes other Asian
countries as well as central and
south American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
4 Constant currency is a non-GAAP measure used to show performance unaffected
by fluctuations in foreign currency exchange rates. Constant-currency basis
amounts are calculated using the average foreign currency exchange rates for
the comparable period in the prior year and applied to the current period. As an
example, we calculate royalty revenues from China Dungeon&Fighter by applying
the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's
same fiscal quarter.
5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation.
6 Nexon Group has made a change to a part of its regional segmentation of revenue from external
customers from the three months ended March 31, 2020. The numbers for the three months ended March
31, 2019 have also been adjusted accordingly.
©2020 NEXON Co., Ltd. All Rights Reserved.
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