Investor Presentaiton
Historical Financials
(Unit: \billions)
Revenue by Region¹
North America
and Europe
7%
Rest of World²
6%
Korea
China Japan
North America and Europe
Rest of World2
293.0
274.5
253.7
16.5
248.5
Japan
234.9
19.9
17.0
11.4
10.4
18.7
4%
13.2
9.8
21.5
10.5
19.5
190.3
183.1
172.9
12:1
14.1
13.9
81.2
73.6
155.3
4.4
2.7
12.5
6.4
21.0
4.1
7.9
16
11.4
29.9
108.4 8.0
115.4
133.0
112.2
36.4
4.4
75.4
74.2
China
27%
FY2021
Revenue by
Region¹
Korea
56%
7.8
67.0
19.2
165.0
154.7
63.9
48.4
65.4
77.0
74.2
80.5
89.8
73.8
43.0
28.7
4
4
FY12
FY13
FY14
FY15
FY16
FY17
FY18
FY19
FY20
FY21
Revenue by Platform
PC3 Mobile
293.0
274.5
253.7
248.5
234.9
97.1
78.1
54.9
190.3
60.6
Mobile
28%
183.1
51.4
172.9
155.3
42.0
34.2
43.3
108.4
28.4
FY2021
Revenue by
Platform
8.2
198.9
183.5
188.0
195.9
196.4
138.7
148.3
139.8
127.0
100.2
FY12
FY13
FY14
FY15
4
FY16
FY17
FY18
1 Based on regions where the revenue originates; not a
representation of revenues according to Nexon entities.
2 "Rest of World" includes other Asian countries as well as
Central and South American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
4 FY16 and FY19 grew Y/Y on a constant currency basis.
4
FY19
FY20
FY21
5 Nexon Group has made a change to a part of its regional segmentation of revenue from
external customers from Q1 2020. The numbers for the past years have also been adjusted
accordingly
PC3
72%
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