Investor Presentaiton
•
Q2 2022 Result Highlights
Revenues as Planned. Record Q2 Revenue Driven by Growth of Major Franchises and Dungeon&Fighter Mobile
Revenues
In-line with expectations. FIFA ONLINE 4' exceeded
outlook while China Dungeon&Fighter was below
outlook
Y/Y increase driven by FIFA ONLINE 4',
Dungeon&Fighter in China, and MapleStory in
Korea as well as a contribution from
Dungeon&Fighter Mobile
Operating Income
In-line with expectations
Recording a ¥2.2 billion impairment loss on ARC
Raiders' game IP following an adjustment to our
Embark release schedule
• Y/Y increase driven by a revenue increase, partially
offset by increases in variable costs, HR costs4, and
marketing expenses
Net Income³
•
Exceeded outlook driven by a ¥27.7 billion FX gain
primarily on U.S. dollar-denominated cash deposits
Y/Y increase driven by an operating income increase
and a ¥27.7 billion FX gain, partially offset
by a tax expense increase
(Unit: \ millions, except per share data)
(Unit: \billions)
Revenues
PC²
Mobile
Q2 2021
¥56,009
37,980
18,029
Q2 2022 Outlook
Q2 2022
YoY %
Revenues
¥81,342
55,807
2
¥87,300
¥84,122
50%
~
59,281
55,578
46%
25,535
~
28,019
28,544
58%
Operating income
15,409
22,666
2
27,278
22,684
47%
56.0
Net income³
8,957
16,146
~
19,689
24,707
176%
Earnings per share
10.07
18.27~
22.28
28.10
Exchange rates
100 KRW/JPY
CNY/JPY
USD/JPY
9.77
10.22
10.22
10.29
5%
16.94
19.69
19.69
19.61
16%
109.49
126.58
126.58
129.57
18%
84.1
Operating Income
Net Income³
22.7
15.4
9.0
24.7
Q2 2021
Q2 2022
Q2 2021
Q2 2022
Q2 2021
Q2 2022
1 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
2 PC revenues include other revenues besides PC online games and mobile games.
3 Net income refers to net income attributable to owners of the parent.
4 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A).
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