Investor Presentaiton
Q1 2021 Japan / North America and Europe /
Rest of World1 - Highlights
Japan
Results as planned. Revenue grew over 2x Y/Y
•
Benefited from Blue Archive which launched in Q1,
as well as V4, FIFA MOBILE2, and TRAHA
•
MapleStory revenue grew 37% Y/Y
North America and Europe
Exceeded outlook driven by Maple Story and
Maple Story M
•
•
Both MapleStory and MapleStory M revenue
grew 136% and 78% Y/Y, respectively
Benefited from KartRider Rush+ and V4
Rest of World 1
Exceeded outlook driven by Maple Story
MapleStory's revenue grew 90% Y/Y
Benefited from KartRider Rush+
(Unit: \ millions)
YoY% change:
As Reported:
+116%
Constant Currency:
+111%
YoY% change:
YoY% change:
As Reported:
+16%
Constant Currency:
+17%
As Reported:
Constant Currency:
+10%
+6%
5,519
5,054
5,122
4,975
4,814
4,615
4,168
1,463
4,152
1,171
1,102
3,784
3,447
3,382
1,399
PC3
1,484 2,097
932
3,149
2,781 2,623
774
836
PC3
1,775
2,625
PC3
942
1,186
1,567
871
3,883
4,056 4,020
3,236
3,415 Mobile
731
2,673
3,131
2,546 Mobile
2,878
1,839 1,752
2,009
1,963
1,527 Mobile
836
Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021
1 "Rest of World" includes other Asian countries as well as Central and South American countries.
2 Official title is EA SPORTS™ FIFA MOBILE.
3 PC revenues include other revenues besides PC online games and mobile games.
Q1 2020 Q2 2020
Q3 2020 Q4 2020 Q1 2021
Q1 2020 Q2 2020 Q3 2020
Q4 2020 Q1 2021
4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates.
Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the
prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the
same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
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