Q1 FY2021 Earnings Summary slide image

Q1 FY2021 Earnings Summary

OUR CORE BUSINESSES FY20 Revenue $5.52B, 3-year CAGR of 11% Strong market position and technology leadership Compounded long-term unit and ASP growth 200M+ gamers on our platform Strong Gaming ecosystem Multiple secular growth drivers: expanding population of gamers, eSports, VR, rising production value of games, gaming and prosumer laptops FY20 Revenue of $2.98B, 3-year CAGR of 53% Leader in deep learning/Al used by all major cloud computing providers and thousands of enterprises Leader in HPC - in 5 of the top 10 and 136 of the top 500 fastest supercomputers Multiple secular growth drivers: fast growing adoption of Al in every major industry; rising compute needs unmet by conventional approaches such as x86 CPUs FY20 Revenue of $1.21B, 3-year CAGR of 13% 90%+ market share in graphics for workstations Diversified end markets, e.g. media & entertainment, architecture, engineering & construction, public sector Strong software ecosystem Multiple secular growth drivers: expanding creative & design workflows, mobile workstations, rising adoption of AR/VR across industries FY20 Revenue of $700M, 3-year CAGR of 13% Current revenue driven largely by infotainment Future growth expected to be driven largely by Autonomous Vehicle (AV) solution offering full hardware & software stack Large secular growth opportunity: autonomous vehicles estimated to drive a $25B TAM for the AV computing stack by 2025 Gaming 51% of FY20 Rev Data Center 27% of FY20 Rev Professional Visualization 11% of FY20 Rev Automotive 6% of FY20 Rev ASP = Average Selling Price. Gamers are defined as consumers who purchase our GPUs to play video games. 200M+ gamers on our platform as of March 2020. FY20 ending 1/26/2020. 25 NVIDIA.
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