FaZe SPAC Presentation Deck slide image

FaZe SPAC Presentation Deck

INTERNATIONAL: WELL POSITIONED TO WIN FaZe Brand Global but U.S. Centric Business ~50% 37 82% % Audience Outside U.S. (1) (2) International Market Offers Significant Upside % of Global Gaming Revenue Outside N.A. (1) ~5% 76% % Revenue Outside U.S. (3) (4) Evercore "Ready, Aim, Monetize", November 2020. % of Global Esports Revenue Outside U.S. Target Expansion APAC / China Largest gaming market(2), strong potential partners Latam / Brazil Large, passionate gaming market, expected to experience substantial growth in the near term (4) Middle East Rapidly growing market (2) International expansion presents a large and untapped opportunity for FaZe to replicate its current U.S. based strategy abroad YouTube, internal sales and audience data, management analysis. Data on U.S. not available. IDC "Worldwide Mobile In-App and In-Game Advertising Forecast, 2020-2024", December 2020, IDC "Worldwide Digital PC and Mac Gaming Forecast, 2020-2024", October 2020, IDC "Worldwide Home Video Game Console and Microconsole Forecast, 2020-2024", December 2020. PWC "Global Entertainment & Media Outlook 2020-2024", 2020.
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