FaZe SPAC Presentation Deck
INTERNATIONAL: WELL POSITIONED TO WIN
FaZe Brand Global but U.S. Centric Business
~50%
37
82%
% Audience
Outside U.S.
(1)
(2)
International Market Offers Significant Upside
% of Global
Gaming
Revenue
Outside N.A.
(1)
~5%
76%
% Revenue
Outside U.S.
(3)
(4) Evercore "Ready, Aim, Monetize", November 2020.
% of Global
Esports
Revenue
Outside U.S.
Target Expansion
APAC / China
Largest gaming market(2),
strong potential partners
Latam / Brazil
Large, passionate gaming
market, expected to
experience substantial
growth in the near term (4)
Middle East
Rapidly growing market (2)
International expansion presents a large and untapped opportunity for FaZe
to replicate its current U.S. based strategy abroad
YouTube, internal sales and audience data, management analysis.
Data on U.S. not available. IDC "Worldwide Mobile In-App and In-Game Advertising Forecast, 2020-2024", December 2020, IDC "Worldwide Digital PC and Mac Gaming Forecast, 2020-2024", October 2020, IDC
"Worldwide Home Video Game Console and Microconsole Forecast, 2020-2024", December 2020.
PWC "Global Entertainment & Media Outlook 2020-2024", 2020.View entire presentation