Embracer Group Mergers and Acquisitions Presentation Deck slide image

Embracer Group Mergers and Acquisitions Presentation Deck

Large, growing and non-cyclical worldwide games market Sources: Notes: 2015A-2026E RSP(2) (in €bn) RoW APAC Europe North America 6.3 6.7 CAGR 2015- 2019: +4% 7.0 1.1 1.0 2.9 1.9 6.5 1.0 0.9 2.7 Asmodee, Bain & Co (1) Boardgames and TCG (excluding puzzles) | (2) Retail Sales Price 1.7 2015A 2016A 2017A 2018A Historical growth was mainly driven by boardgames increasing penetration in the population combined with more qualitative / quantitative boardgames offer 7.3 1.2 1.0 3.1 2.0 Covid catalyst 8.6 1.3 1.1 3.5 2.7 10.5 1.4 1.4 4.1 3.5 2019A 2020A 2021E During the Covid pandemic, customer habits have structurally shifted towards playing boardgames to spend more time with friends, spouse or family 10.5 1.4 1.4 4.1 3.5 2022E 11.1 1.5 1.5 4.5 3.7 2023E CAGR 2022- 2026: +6% 11.8 1.6 1.6 4.7 4.0 12.5 1.6 1.7 5.0 4.2 2024E 2025E 13.3 1.7 1.8 5.3 4.5 2026E CAGR 17-21 +11% +6% +7% +9% +9% +16% CAGR 22-26 Growth will remain higher than pre-pandemic levels, due to: (i) higher penetration rates in the population, (ii) higher number of purchases per year, (iii) expected price increases +5% +6% +7% +6% EMBRACER+ GROUP 12
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