Roblox Results Presentation Deck
Revenue, Deferred Revenue, and Bookings Illustration
The following example illustrates GAAP revenue recognition for bookings on the Roblox platform.
User spends $30 on the Roblox platform to purchase 3,000 Robux or
purchases a $30 prepaid card to exchange for 3,000 Robux
User spends Robux (on average, within 3 days¹) on the platform to purchase:
Durable Virtual Items2 = 2,800 Robux, or $28
ROBLOX
Revenue recognized by month
$1
GAAP Revenue Recognition
Revenue is recognized over lifetime of paying user³
$28 bookings / 28 months³ = $1 per month
Month 1
$1/month ($27 deferred)
Months 2-28
Consumable Virtual Items2 = 200 Robux, or $2
GAAP Revenue Recognition
Revenue is recognized immediately upon consumption
$2 bookings in month of purchase
Q3 | 2023
Recognized in Month 1
Bookings recognized = $30
Revenue recognized = $1
(associated with durable items)
Deferred Revenue
at end of Month 1 = $27
(to be recognized as revenue
in months 2-28)
Revenue recognized = $2
(associated with consumable items)
Recognized in Month 1: Total Revenue recognized ($3) + Deferred Revenue ($27) = Bookings ($30)
¹Average number of days it takes our users to spend Robux following purchase of Robux through our Platform or following redemption of Robux from prepaid cards.
²For the three months ended September 30, 2023, durable virtual items accounted for 92% of Roblox platform revenue while consumable virtual items accounted for 8%. For the purpose of the example,
we did not apply these exact percentages.
³For the three months ended September 30, 2023, the average lifetime for a paying user was 28 months.
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