Embracer Group Mergers and Acquisitions Presentation Deck
3 main categories of players with specific behaviors and purchasing patterns
Mainstream players
Sources:
Notes:
1
2
Boardgames fans
"Playing is my main
hobby"
Å
Casual
players
"I sometimes play to socialize"
Family &
children
"I play during family
time"
THE OCT
Gamer profile
00
35-40 y.o.
Buy 10+ games p.a.
OO
Play on a weekly basis
Millenials
20-30 y.o.
Buy -3.5 games p.a.
Play on a monthly basis
Digital parents
40-45 y.o.
Buy -3.5 games p.a.
Play on a monthly basis
Asmodee, Bain & Co
(1) Est. share of player population in Western countries based on Customer Survey results for U.S. & France, actual
figures vary depending on countries (March-18 with 24,007 respondents in France & 37,451 respondents in the U.S.)
# players (1)
-60m
-250m
~500m
Rationale for
playing
Intellectual &
competitive
challenge
Beloved IPs
Leisure & fun
time with friends
Family
quality time
Key channel
Hobby
stores
Broad
market
EMBRACER+
GROUP
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