Investor Presentaiton
CLEAR EVIDENCE TRANSFORMATION IS WORKING
EVERY DAY BECOMING MORE DIGITAL, DIRECT-TO-CONSUMER
Digital¹ as % of Total Revenue ($M)
$478
$801
Direct-to-Consumer² as % of Total Revenue ($M)
$478
+~33%
CAGR
~40%
~25%
~10%
2010
2017
■Digital
Non-Digital
+~18%
CAGR
$801
~50%
2010
Direct-to-consumer
2017
Non-Direct-to-consumer
1 Digital revenue sources include categories such as WWE Network, WWE Shop, Digital Media and various revenue lines within Licensing and Venue Merchandise. Non-Digital revenue reflects the remainder of Company revenues
2 Direct-to-Consumer revenue sources include various categories such as WWE Network, .Com, WWE Shop, and various revenue lines within Live Events and Venue Merchandise. Non-DTC reflects the remainder of Company
revenues
13View entire presentation