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Investor Presentaiton

CLEAR EVIDENCE TRANSFORMATION IS WORKING EVERY DAY BECOMING MORE DIGITAL, DIRECT-TO-CONSUMER Digital¹ as % of Total Revenue ($M) $478 $801 Direct-to-Consumer² as % of Total Revenue ($M) $478 +~33% CAGR ~40% ~25% ~10% 2010 2017 ■Digital Non-Digital +~18% CAGR $801 ~50% 2010 Direct-to-consumer 2017 Non-Direct-to-consumer 1 Digital revenue sources include categories such as WWE Network, WWE Shop, Digital Media and various revenue lines within Licensing and Venue Merchandise. Non-Digital revenue reflects the remainder of Company revenues 2 Direct-to-Consumer revenue sources include various categories such as WWE Network, .Com, WWE Shop, and various revenue lines within Live Events and Venue Merchandise. Non-DTC reflects the remainder of Company revenues 13
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