Investor Presentaiton
Q3 2022 Japan / North America and Europe/
Rest of World 1 Outlook
Japan
Expect revenues to increase Y/Y
Expect to benefit from Counter.Side and
Blue Archive
Expect Y/Y decreases in TRAHA and V4
•
•
North America and Europe
Expect revenues to increase Y/Y
Expect to benefit from new games
Expect a Y/Y decrease in Choices³
Rest of World'
Expect revenues to increase Y/Y
•
Expect to benefit from new games
(Unit: \millions)
Q3 2021
Q3 2022 Outlook
YoY % Change
Q3 2021
Q3 2022 Outlook
Constant
Actual
Low-end
High-end
As-Reported
Actual
Low-end
2,481
2,492 ~
2,886
0% ~ 16%
Currency²
(4%)~
High-end
As-Reported
YoY % Change
Constant
Currency²
11%
4,550
5,012 ~
5,491
10%~ 21%
(6%).
~
2%
Q3 2021
Q3 2022 Outlook
Actual
Low-end
High-end
As-Reported
YoY % Change
Constant
Currency²
5,562
6,820 ~
7,252
23%~ 30%
10% ~ 17%
7,252
Q3
5,491
Q3
4,550
5,562
5,749
5,738
Q2
Q2
2,481
2,886
Q3
4,414
3,256
2,165
2,149
Q2
4,814
3,382
4,699
5,900
Q1
2,794
Q1
4,152
2021
2022
(High-end)
2021
2022
2021
(High-end)
2022
(High-end)
1 "Rest of World" includes other Asian countries as well as Central and South American countries.
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts
are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we
calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
3 Official title is Choices. Stories You Play.
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