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Investor Presentaiton

Q2 2022 Korea / China - Highlights Korea Results as planned. Significant Y/Y growth driven by FIFA ONLINE 4', MapleStory and Dungeon&Fighter Mobile PC2 revenues up 52% Y/Y FIFA ONLINE 41: Grew over 2x Y/Y and achieved record quarterly revenue; MAUS, paying users and ARPPU all up driven by successful events and sales promotions MapleStory: Grew 38% Y/Y; MAUS, paying users and ARPPU all up driven by well-received 19th Anniversary Update in April and Summer Update in June Dungeon&Fighter. Grew 34% Y/Y Mobile revenues up 65% Y/Y; up 25% Q/Q Dungeon&Fighter Mobile: user engagement remained high driven by rich content and carefully-managed live operations Y/Y contributions from Dungeon&Fighter Mobile and Blue Archive, and growth in FIFA ONLINE 4 M³ were partially offset by decreases in V4 and The Kingdom of the Winds: Yeon • • China Below outlook. Dungeon&Fighter's revenue increased Y/Y driven by well- received Labor Day package sales Introduced Labor Day update (4/21 – 6/16); 14th Anniversary Update and Level Cap Release (6/16) Continued to focus on increasing user engagement rather than short-term monetization. As a result, while revenue was lower than planned, user metrics improved following the Level Cap Release and MAUs/paying users increased Q/Q despite the seasonality Q/Q ARPPU and revenue decreased due to typical seasonality Y/Y MAUS slightly decreased while paying users, ARPPU and revenue increased YoY% change: (Unit: \ millions) YOY% change: As Reported: +57% Constant Currency4: +49% As Reported: +43% Constant Currency4: +25% 51,248 47,880 40,364 32,690 31,462 31,620 PC2 29,761 32,164 22,933 28,623 19,238 20,813 19,692 13,484 11,877 19,628 22,769 11,741 11,770 15,716 Mobile 13,360 124 164 11,380 11,254 126 29,608 153 19,096 142 PC² Mobile Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 1 Official title is EA SPORTS™ FIFA ONLINE 4 (PC). 2 PC revenues include other revenues besides PC online games and mobile games. 3 Official title is EA SPORTS™ FIFA ONLINE 4 M (mobile). 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. © 2022 NEXON Co., Ld. All Rights Reserved. 11
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