zSpace SPAC
zSpace: Pioneering the "Eduverse"
zSpace's immersive AR/VR technology
unites education with the metaverse,
providing students with equitable
access to innovative, engaging learning
experiences.
Spending on AR and
VR in Education
market globally² :
zSpace X
0000000 00
80
edtechx
holdings
O
2
Global AR, VR, and
mixed reality (MR)
market¹ :
$250b
by 2028
(vs. $28b in 2021)
$12.6 billion in 2025
CAGR of 32%
Sectors expected to witness the most disruption by immersive technologies over the
next 12 months according to XR/ARNR/MR industry experts in the United States
Healthcare and medical devices
Education
Workforce development and training
Manufacturing
Automotive
Marketing and advertising
Sources
Perkins Cole, XRA;Boos!FC
Ⓒ Stalsta 2021
Logistics/transportation
Retail/ecommerce
Military and defense
Commercial real estate (e.g., construction)
Residential real estate (e.g., virtual showings)
Tourism
Other
0%
5%
4%
10%
10%
13%
15%
13%
16%
15%
16%
21%
19%
24%
20% 25%
Share of respondents
28%
30%
35 %
Additional Information:
Worldwide: United States; Perkins Cole, XRA; Boos! PC, January to February, 2020: 191 res
in the U.S.): Online survey
1) Source: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/
2) Holon IQ : https://www.holoniq.com/edtech/10-charts-that-explain-the-global-education-technology-market/.
38%
40%
45%
statista
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