zSpace SPAC slide image

zSpace SPAC

zSpace: Pioneering the "Eduverse" zSpace's immersive AR/VR technology unites education with the metaverse, providing students with equitable access to innovative, engaging learning experiences. Spending on AR and VR in Education market globally² : zSpace X 0000000 00 80 edtechx holdings O 2 Global AR, VR, and mixed reality (MR) market¹ : $250b by 2028 (vs. $28b in 2021) $12.6 billion in 2025 CAGR of 32% Sectors expected to witness the most disruption by immersive technologies over the next 12 months according to XR/ARNR/MR industry experts in the United States Healthcare and medical devices Education Workforce development and training Manufacturing Automotive Marketing and advertising Sources Perkins Cole, XRA;Boos!FC Ⓒ Stalsta 2021 Logistics/transportation Retail/ecommerce Military and defense Commercial real estate (e.g., construction) Residential real estate (e.g., virtual showings) Tourism Other 0% 5% 4% 10% 10% 13% 15% 13% 16% 15% 16% 21% 19% 24% 20% 25% Share of respondents 28% 30% 35 % Additional Information: Worldwide: United States; Perkins Cole, XRA; Boos! PC, January to February, 2020: 191 res in the U.S.): Online survey 1) Source: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/ 2) Holon IQ : https://www.holoniq.com/edtech/10-charts-that-explain-the-global-education-technology-market/. 38% 40% 45% statista 7
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