Investor Presentaiton
Q2 2022 Japan / North America and Europe/
Rest of World - Highlights
Japan
Slightly below outlook due to Counter.Side
Benefited from Counter.Side
TRAHA and V4 decreased Y/Y
North America and Europe
Results as planned
Benefited from new games
MapleStory M grew Y/Y
Choices and MapleStory decreased Y/Y
Rest of World'
Exceeded outlook driven by MapleStory
franchises and new games
•
Benefited from new games
•
MapleStory franchises grew significantly Y/Y
(Unit: \ millions)
YOY% change:
YoY% change:
As Reported:
-1%
Constant Currency²:
-4%
As Reported:
Constant Currency²:
+30%
+17%
YOY% change:
As Reported:
+77%
Constant Currency²:
+66%
5,738
5,562
5,900 5,749
4,890
4,414
4,550
4,699
1,617
PC3
4,077
2,462 PC3
1,378
2,794
1,470
1,313
1,196
3,256
3,585
3,889
2,481
2,165
2,441
2,149
2,200
873
1,679
658
988
835
783
PC3
4,121
2,944
3,237
3,512
Mobile
3,503
3,287
Mobile
1,507
1,493
1,606
1,921
1,366
Mobile
1,577
1,977
1,877
2,011
Q2 2021 Q3 2021
Q4 2021
Q1 2022
Q2 2022
Q2 2021
Q3 2021
Q4 2021
Q1 2022
Q2 2022
Q2 2021
Q3 2021
Q4 2021
Q1 2022
Q2 2022
1
"Rest of World" includes other Asian countries as well as Central and South American countries.
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates.
Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in
the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by
applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
3 PC revenues include other revenues besides PC online games and mobile games.
4 Official title is Choices: Stories You Play.
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