Investor Presentaiton
Q1 2021 Revenue Breakdown
All Regions Excluding China Grew Y/Y; Korea was Below Our Outlook
Q1 2021 Financial Results
(Unit: \ millions)
Q1 2021 Revenue Breakdown
Q1 2021
Q1 2020
As-
Reported
Constant
Currency
4
As-
Reported Currency4
YoY % Change
Constant
5%
5%
Revenue by Region¹
4%
Korea
\39,744
¥50,167
¥48,219
26%
21%
China
33,499
25,798
24,883
(23%)
(26%)
Japan
1,567
3,382
3,304
116%
111%
Region¹
North America and Europe
4,168
4,814
4,868
16%
17%
29%
57%
Rest of World²
3,784
4,152
4,020
10%
6%
Nexon Total
82,762
88,313
85,294
7%
3%
Revenue by Platform
PC3
65,725
65,768
63,431
0%
(3%)
Mobile
17,037
22,545
21,863
32%
28%
Nexon Total
82,762
88,313
85,294
7%
3%
FX Rate
100 KRW/JPY
9.15
9.52
9.15
4%
CNY/JPY
15.62
USD/JPY
108.92
16.33
105.90
15.62
5%
108.92
(3%)
Region¹
Korea 57%
China 29%
● Japan 4%
North America & Europe 5%
Rest of World² 5%
26%
Platform
Platform
● PC³ 74%
Mobile 26%
1 Based on regions where the revenue originates; not a representation of revenues
according to Nexon entities.
2 "Rest of World" includes other Asian countries as well as Central and South
American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
4 Constant currency is a non-GAAP measure used to show performance unaffected by
fluctuations in foreign currency exchange rates. Constant-currency basis amounts are
calculated using the average foreign currency exchange rates for the comparable period in
the prior year and applied to the current period. As an example, we calculate royalty
revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and
KRW/JPY exchange rates from last year's same fiscal quarter.
5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online
games, please refer to appendix of this presentation.
74%
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