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Investor Presentaiton

Q1 2021 Revenue Breakdown All Regions Excluding China Grew Y/Y; Korea was Below Our Outlook Q1 2021 Financial Results (Unit: \ millions) Q1 2021 Revenue Breakdown Q1 2021 Q1 2020 As- Reported Constant Currency 4 As- Reported Currency4 YoY % Change Constant 5% 5% Revenue by Region¹ 4% Korea \39,744 ¥50,167 ¥48,219 26% 21% China 33,499 25,798 24,883 (23%) (26%) Japan 1,567 3,382 3,304 116% 111% Region¹ North America and Europe 4,168 4,814 4,868 16% 17% 29% 57% Rest of World² 3,784 4,152 4,020 10% 6% Nexon Total 82,762 88,313 85,294 7% 3% Revenue by Platform PC3 65,725 65,768 63,431 0% (3%) Mobile 17,037 22,545 21,863 32% 28% Nexon Total 82,762 88,313 85,294 7% 3% FX Rate 100 KRW/JPY 9.15 9.52 9.15 4% CNY/JPY 15.62 USD/JPY 108.92 16.33 105.90 15.62 5% 108.92 (3%) Region¹ Korea 57% China 29% ● Japan 4% North America & Europe 5% Rest of World² 5% 26% Platform Platform ● PC³ 74% Mobile 26% 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 "Rest of World" includes other Asian countries as well as Central and South American countries. 3 PC revenues include other revenues besides PC online games and mobile games. 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 5 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. 74% © 2021 NEXON Co., Ltd. All Rights Reserved. 7
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