Financial Performance Review
Value-added Services
In billion RMB
+4%
YOY
-6%
QoQ
79.3
74.2
74.2
71.7
13.2
-4%
+19%
12.7
12.7
10.7
35.1
31.8
+0.1%
31.8
-9%
31.8
31.0
29.2
+2%
29.7
-4%
29.7
2Q22
2Q23
Social Networks
Social Networks
•
Revenue was up 2% YoY, driven by increased revenue from mini games
and music subscriptions, partially offset by decline of revenue from music-
and games-related live streaming services
Long-form video subscription revenue decreased 2% YoY. Video
subscriptions declined 5% YoY but increased 2% QoQ to 115 million. We
are applying Unreal Engine for producing animated series such as The
Land of Warriors, to streamline the workflow and enhance production
capacity and efficiency
• Music subscription revenue increased 37% YoY, as both ARPU and
subscriptions grew at double-digit rates YoY. TME optimised operations and
enriched offerings in membership privileges and content to enhance users'
paying propensity for premium music content
Domestic Games
• Revenue was stable YoY at RMB31.8 billion, partly due to less commercial
content scheduling after a robust 1Q, while revenue from emerging
competitive eSports games, Arena Breakout and Fight of the Golden
Spatula, increased
International Games
1Q23
2Q23
•
International Games
Domestic Games
Revenue grew 19% YoY to RMB12.7 billion, or 12% in constant currency,
driven by contributions from VALORANT, NIKKE and Triple Match 3D
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