Financial Performance Review slide image

Financial Performance Review

Value-added Services In billion RMB +4% YOY -6% QoQ 79.3 74.2 74.2 71.7 13.2 -4% +19% 12.7 12.7 10.7 35.1 31.8 +0.1% 31.8 -9% 31.8 31.0 29.2 +2% 29.7 -4% 29.7 2Q22 2Q23 Social Networks Social Networks • Revenue was up 2% YoY, driven by increased revenue from mini games and music subscriptions, partially offset by decline of revenue from music- and games-related live streaming services Long-form video subscription revenue decreased 2% YoY. Video subscriptions declined 5% YoY but increased 2% QoQ to 115 million. We are applying Unreal Engine for producing animated series such as The Land of Warriors, to streamline the workflow and enhance production capacity and efficiency • Music subscription revenue increased 37% YoY, as both ARPU and subscriptions grew at double-digit rates YoY. TME optimised operations and enriched offerings in membership privileges and content to enhance users' paying propensity for premium music content Domestic Games • Revenue was stable YoY at RMB31.8 billion, partly due to less commercial content scheduling after a robust 1Q, while revenue from emerging competitive eSports games, Arena Breakout and Fight of the Golden Spatula, increased International Games 1Q23 2Q23 • International Games Domestic Games Revenue grew 19% YoY to RMB12.7 billion, or 12% in constant currency, driven by contributions from VALORANT, NIKKE and Triple Match 3D 8
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