Financial Glossary and Balance Sheet Summary
Q4 2023 Revenue Breakdown
Q4 2023 Financial Results
(Unit: \mllions)
Q4 2023 Revenue Breakdown
Q4 2023
As-
Constant
As-
Q4 2022
Reported
Currency4
Reported
YoY % Change
Constant
Currency⭑
7%
10%
Revenue by Region'
Korea
¥50,951
¥52,462
¥48,734
3%
(4%)
3%
China
17,692
15,133
14,420
(14%)
(18%)
Region¹
Japan
2,788
2,879
2,770
3%
(1%)
18%
North America and Europe
4,588
8,162
7,702
78%
68%
62%
Rest of World²
5,076
5,941
5,540
17%
9%
Nexon Total
81,095
84,577
79,166
4%
(2%)
Revenue by Platform
PC³
54,152
59,804
56,087
10%
4%
Mobile
26,943
24,773
23,079
(8%)
(14%)
Region¹
Korea 62%
Nexon Total
81,095
China 18%
84,577
79,166
4%
(2%)
Japan 3%
FX Rate
100 KRW/JPY
CNY/JPY
USD/JPY
10.42
19.95
11.22
20.59
10.42
141.59
147.89
19.95
141.59
1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
2 "Rest of World" includes other Asian countries as well as Central and South American countries.
3 PC revenues include other revenues besides PC online games and mobile games.
8%
3%
8 29 30
4%
North America & Europe 10%
●Rest of World² 7%
4 Constant currency is a non-GAAP measure used to show performance unaffected by
fluctuations in foreign currency exchange rates. Constant-currency basis amounts are
calculated using the average foreign currency exchange rates for the comparable period in
the prior year and applied to the current period. As an example, we calculate royalty revenues
from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange
rates from last year's same fiscal quarter.
29%
Platform
Platform
PC3 71%
Mobile 29%
71%
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