Snap Inc Results Presentation Deck
Business Highlights
We added 7 million Daily Active Users in the third quarter and saw increased engagement across key metrics:
DAUS were 210 million in Q3 2019, compared to 203 million in Q2 2019 and 186 million in Q3 2018.
DAUS were up sequentially and year-over-year in each of North America, Europe, and Rest of World.
DAUS were up sequentially and year-over-year on each of iOS and Android platforms.
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We continue to invest in our Discover platform, with a particular focus on building a sustainable premium content ecosystem:
Total daily time spent by Snapchatters watching Discover increased by 40% year-over-year.
In Q3 2019, more than 100 Discover channels reached a monthly audience of over 10 million viewers.
Our new horror-thriller Snap Original "Dead of Night" has reached over 14 million unique viewers since its premiere in September.
In Q3 2019, we added over 50 new channels internationally across 8 markets, and time spent on premium content internationally increased by
more than 55% year-over-year.
We continue to invest in our augmented reality platform:
At the end of Q3 2019, over 600,000 Lenses had been created by our community through Lens Studio, up from 500,000 at the end of Q2 2019.
Now more than 15% of the Snaps sent every day with Lenses feature Lenses made by Snapchatters using Lens Studio, with top-performing
Community Lenses reaching billions of views on Snapchat.
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We continue to build on our Snap Games platform to better enhance the gaming experience for our large and engaged community:
In Q3 2019, we partnered with SYBO Games and launched a new multiplayer game called Subway Surfers Airtime, which was an exclusive release
on Snapchat and an expansion of their hit franchise, Subway Surfers.
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