Roblox Results Presentation Deck

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October 2023

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#1ROBLOX Q1 2023 Supplemental Materials May 10, 2023 Q1 2023 1#2Forward-Looking Statements Q1 2023 This presentation and the live webcast and Q&A session which will be held at 5:30 a.m. Pacific Time/8:30 a.m. Eastern Time on Wednesday, May 10, 2023 contain "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect our users, our efforts to improve the Roblox Platform, our business, product, strategy and user growth, our investment strategy, including our opportunities for and expectations of improvements in financial and operating metrics, including operating leverage, our expectation of successfully executing such strategies and plans, disclosures and future growth rates, and our expectations of future net losses and net cash generation from operating activities, and statements by our Chief Executive Officer and Chief Financial Officer. These forward-looking statements are made as of the date they were first issued and were based on current plans, expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as "expect," "vision," "anticipate," "maintain," "should," "believe," "continue," "plan," "opportunity," "estimate," "predict," "evolve," "may," "will," "could," and "would," and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the "SEC"), including our annual reports on Form 10-K, our quarterly reports on Form 10-Q and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs; the impact of our senior notes and any future indebtedness on our business, financial condition and results of operations; the demand for our platform in general; our ability to increase our number of new users and revenue generated from users; our ability to retain and expand our user base; the impact of the COVID-19 pandemic and other macro economic trends (including currency exchange rates, inflation, and financial conditions affecting the banking industry) on our business and the easing of restrictions related to the COVID-19 pandemic; the impact of changing legal and regulatory requirements on our business; the fluctuation of our results of operations and our key business measures on a quarterly basis in future periods, including as a result of changes in our accounting estimates; our ability to successfully develop and deploy new technologies to address the needs of our users; our ability to maintain and enhance our brand and reputation; our ability to hire and retain talent; news or social media coverage about Roblox, including but not limited to coverage that presents, or relies on, inaccurate, misleading, incomplete, or otherwise damaging information; any breach or access to user or third-party data; and our ability to maintain the security and availability of our platform. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10-K and our quarterly reports on Form 10-Q. The forward-looking statements included in this presentation represent our views as of the date of this presentation. We anticipate that subsequent events and developments will cause our views to change. However, we undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this presentation. ROBLOX 2#3Non-GAAP Financial Measures Q1 2023 This presentation contains the non-GAAP financial measures bookings and free cash flow. We use this non-GAAP financial information to evaluate our ongoing operations, for internal planning, and forecasting purposes. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance. Bookings is defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Substantially all of our bookings are generated from sales of virtual currency, which can be converted to virtual items on the Roblox Platform. Sales of virtual currency reflected as bookings include one-time purchases or monthly subscriptions purchased via payment processors or through prepaid cards. Bookings also include an insignificant amount from advertising and licensing arrangements. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Free cash flow represents the net cash provided by operating activities less purchases of property, equipment, and intangible assets acquired through asset acquisitions. We believe that free cash is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash generated from our core operations that, after the purchases of property, equipment, and intangible assets acquired through asset acquisitions, can be used for strategic initiatives, including investing in our business, making strategic acquisitions, and strengthening our balance sheet. Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP. A reconciliation table of the most comparable GAAP financial measure to each non-GAAP financial used in this presentation is included at the end of this presentation. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP financial measures in conjunction with the most directly comparable GAAP financial measure. ROBLOX 3#4Q1 2023 Note Regarding Operating Metrics We manage our business by tracking several operating metrics, including those listed below. As a management team, we believe each of these operating metrics provides useful information to investors and others. For information concerning these metrics as measured by us, see "Management's Discussion and Analysis of Financial Condition and Results of Operations" in the most recently filed Quarterly Report on Form 10-Q. While these metrics are based on what we believe to be reasonable estimates of our user base for the applicable period of measurement, there are inherent challenges in measuring how our platform is used. These metrics are determined by using internal data gathered on an analytics platform that we developed and operate and have not been validated by an independent third party. This platform tracks user account and session activity. If we fail to maintain an effective analytics platform, our metrics calculations may be inaccurate. These metrics are also determined by certain demographic data provided to us by the user, such as age or gender. If our users provide us with incorrect or incomplete information, then our estimates may be inaccurate. We believe that these metrics are reasonable estimates of our user base for the applicable period of measurement, and that the methodologies we employ and update from time-to-time to create these metrics are reasonable bases to identify trends in user behavior. Because we update the methodologies we employ to create our metrics, our current period daily active users or other metrics may not be comparable to those in prior periods. For example, in 1Q23, we revised the methodology we use to calculate average monthly unique payers for payers who purchased prepaid cards through one of our specified distributors; the impact to average new & returning monthly unique payers and average bookings per monthly unique payer in periods prior to 1Q23 was not significant (specifically, on a quarterly basis, previously reported average unique payers would have been up to 1% higher and average bookings per unique payer would have been up to 1% lower under the new methodology). Further, the accuracy of these metrics may be affected by certain factors relating to user activity and systems and our ability to identify and detect attempts to replicate legitimate user activity, often referred to as botting. Daily active users ("DAUS") We define a DAU as a user who has logged in and visited Roblox through our website or application on a unique registered account on a given calendar day. If a registered, logged in user visits Roblox more than once within a 24-hour period that spans two calendar days, that user is counted as a DAU only for the first calendar day. We believe this method better reflects global engagement on the platform compared to a method based purely on a calendar-day cutoff. DAUS for a specified period is the average of the DAUS for each day during that period, so 30 days, for example, in the month of September. Other companies, including companies in our industry, may calculate DAUS differently. We track DAUS as an indicator of the size of the audience engaged on our platform. DAUs are also broken out by geographic region to help us understand the global engagement on our platform. The geographic location data collected is based on the IP address associated with the account when an account is initially registered on Roblox. The IP address may not always accurately reflect a user's actual location at the time they engaged with our platform. We do not collect the geographic location of our Xbox users, which are grouped into Rest of World DAUS (and Hours Engaged) for the purposes of our reporting. Because DAUS measure account activity and an individual user may actively use our platform within a particular day on multiple accounts for which that individual registered, our DAU metric is not a measure of unique individuals accessing Roblox. Additionally, if undetected, fraud and unauthorized access to our platform may contribute, from time to time, to an overstatement of DAUS. In many cases, fraudulent accounts are created by bots to inflate user activity for a particular developer's content on our platform, thus making the developer's experience or other content appear more popular than it really is. We strive to detect and minimize fraud and unauthorized access to our platform. ROBLOX 4#5Note Regarding Operating Metrics (continued) Q1 2023 Hours engaged We define hours engaged as the time spent by our users on the platform, which includes time spent in experiences (which refer to the titles that have been created by developers) and within platform features such as chat and avatar personalization. We calculate total hours engaged as the aggregate of user session lengths in a given period. We determine this length of time using internal company systems that track user activity on our platform, and aggregate discrete activities into a user session. Average Bookings per Daily Active User ("ABPDAU") We define ABPDAU as bookings in a given period divided by the DAUS for such period. We use ABPDAU as a way to understand how we are monetizing across all of our users through the sale of virtual currency and subscriptions. Average new monthly unique payers We define new monthly unique payers as user accounts that made their first purchase on the platform, or via redemption of prepaid cards, during the month. Average new monthly unique payers for a specified period is the average of the new monthly unique payers for each month during that period. For example, the average new monthly unique payers for the quarter ending September 30, is the average of the new monthly unique payers for July, August, and September. Because we do not always have the data necessary to link an individual who has paid under multiple user accounts, an individual may be counted as multiple new monthly unique payers. Average returning monthly unique payers We define returning monthly unique payers as user accounts that have made a purchase on the platform, or via redemption of prepaid cards, in the current month and in any prior month. Average returning monthly unique payers for a specified period is the average of the returning monthly unique payers for each month during that period. For example, the average returning monthly unique payers for the quarter ending September 30, is the average of the returning monthly unique payers for July, August, and September. Because we do not always have the data necessary to link an individual who has paid under multiple user accounts, an individual may be counted as multiple returning monthly unique payers. Monthly repurchase rate We define monthly repurchase rate as the returning monthly unique payers in the current month, divided by the sum of the prior month's new monthly unique payers and returning monthly unique payers. Average monthly repurchase rate for a specified period is the average of the monthly repurchase rates for each month during that period. For example, the average monthly repurchase rate for the quarter ending September 30, is the average of the monthly repurchase rates for July, August, and September. Average bookings per monthly unique payer We define average bookings per monthly unique payer as bookings in the specified period divided by the average monthly unique payers for the same specified period. ROBLOX 5#6Revenue, Deferred Revenue, and Bookings Illustration The following example illustrates GAAP revenue recognition for bookings on the Roblox platform. User spends $30 on the Roblox platform to purchase 3,000 Robux or purchases a $30 prepaid card to exchange for 3,000 Robux User spends Robux (on average, within 3 days¹) on the platform to purchase: Durable Virtual Items2 = 2,800 Robux, or $28 ROBLOX Revenue recognized by month $1 GAAP Revenue Recognition Revenue is recognized over lifetime of paying user³ $28 bookings / 28 months³ = $1 per month Month 1 $1/month ($27 deferred) Months 2-28 Consumable Virtual Items2 = 200 Robux, or $2 GAAP Revenue Recognition Revenue is recognized immediately upon consumption $2 bookings in month of purchase Q1 | 2023 Recognized in Month 1 Bookings recognized = $30 Revenue recognized = $1 (associated with durable items) Deferred Revenue at end of Month 1 = $27 (to be recognized as revenue in months 2-28) Revenue recognized = $2 (associated with consumable items) Recognized in Month 1: Total Revenue recognized ($3) + Deferred Revenue ($27) = Bookings ($30) Average number of days it takes our users to spend Robux following purchase of Robux through our Platform or following redemption of Robux from prepaid cards. ²For the three months ended March 31, 2023, durable virtual items accounted for 90% of Roblox platform revenue and consumable virtual items accounted for 10%. For the purpose of the example, we did not apply these exact percentages. ³For the three months ended March 31, 2023, the average lifetime for a paying user was 28 months. 6#7Revenue ($ in millions, unaudited) Year over year growth % ROBLOX $161.6 46% 1Q20 $200.4 68% 2Q20 $251.9 92% 3Q20 $310.0 110% 4Q20 $387.0 $454.1 140% 127% 1Q21 2Q21 $509.3 102% 3Q21 $568.8 83% 4Q21 $537.1 $591.2 39% 30% 1Q22 2Q22 $517.7 3Q22 $579.0 2% 4Q22 $655.3 22% 1Q23 Note: In 1Q22 our estimated user life changed from 23 months to 25 months. Subsequently, in 3Q22 our estimated user life changed to 28 months and has remained at 28 months. Q1 2023 7#8Revenue by Region ($ in millions, unaudited) ROBLOX US & Canada $161.6 $7.8 $12.7 $28.4 $112.6 1Q20 $200.4 $9.3 $15.3 $36.0 $139.8 Europe YOY $251.9 $12.6 $19.1 $46.4 $173.9 APAC $310.0 $17.0 $23.5 $57.5 2Q20 3Q20 4Q20 Total $212.1 US & Canada Europe APAC ROW ROW $387.0 $21.6 $28.3 $72.6 $264.5 135% 155% $454.1 $26.8 $33.1 123% 176% 140% $85.0 $309.2 121% 136% 117% 1Q21 2Q21 3Q21 4Q21 187% $509.3 $31.7 $37.5 127% $94.5 $345.6 99% 104% $568.8 97% 152% 102% $37.1 $46.6 $105.5 $379.6 79% 84% 98% 119% 83% $591.2 $537.1 $39.5 $53.0 $35.3 $46.0 $99.2 $356.7 35% 37% 62% 1Q22 2Q22 64% $108.3 39% $390.4 26% 27% 60% 47% 30% $579.0 $517.7 $40.3 $56.7 $35.3 $48.6 $92.3 $341.5 -1% -2% 29% 11% $104.6 2% $377.4 3Q22 4Q22 1Q23 -1% -1% 22% 9% $655.3 2% $45.9 $65.1 $118.5 $425.8 19% 19% 42% 30% 22% Q1 2023 8#9Four Main Expense Buckets ROBLOX Cost of Revenue Developer Exchange Fees Personnel Costs excl. Stock-Based Compensation¹ ¹Costs exclude stock-based compensation expense. ²Costs exclude personnel, stock-based compensation, and depreciation and amortization expenses. Q1 2023 Certain Infrastructure and Trust & Safety² 9#10Cost of Revenue ($ in millions, unaudited) Year over year growth % ROBLOX $41.8 62% 1Q20 $53.7 94% $65.8 $78.6 108% 111% 2Q20 3Q20 4Q20 $97.9 134% $116.9 $130.0 118% 98% 1Q21 2Q21 $152.0 93% 3Q21 4Q21 $135.6 38% $143.2 22% $126.4 $142.4 -3% -6% 1Q22 2Q22 3Q22 4Q22 $151.8 12% 1Q23 Note: In 1Q22 our estimated user life changed from 23 months to 25 months. Subsequently, in 3Q22 our estimated user life changed to 28 months and has remained at 28 months. Q1 2023 10#11Developer Exchange Fees ($ in millions, unaudited) Year over year growth % % of Revenue % of Bookings¹ ROBLOX $44.5 96% 1Q20 28% 18% $85.1 265% 2Q20 42% 17% $85.5 226% 3Q20 34% 17% $113.7 186% 4Q20 37% 18% $118.9 167% 1Q21 31% 18% $129.7 $130.0 53% 2Q21 29% 19% 52% 3Q21 26% 20% $159.7 40% 4Q21 28% 21% $147.1 24% 1Q22 27% 23% $143.1 10% 2Q22 24% 22% $151.5 17% 3Q22 29% 22% $182.1 14% 4Q22 31% 20% $182.4 24% 1Q23 28% 24% Q1 2023 ¹Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 11#12Personnel Costs excl. Stock-Based Compensation ($ in millions, unaudited) Year over year growth % Headcount % of Revenue % of Bookings² ROBLOX $42.6 52% 1Q20 ~700 26% 17% $49.4 58% 2Q20 -800 25% 10% $54.8 56% 3Q20 ~900 22% 11% $66.9 73% 4Q20 ~1000 22% 10% $89.5 110% 1Q21 ~1200 23% 14% (1) $93.7 90% 2Q21 ~1300 21% 14% $102.8 87% 3Q21 ~1500 20% 16% $120.9 81% 4Q21 ~1600 21% 16% $126.7 42% 1Q22 ~1700 24% 20% $143.9 53% 2Q22 ~1900 24% 22% $160.3 $160.0 56% 3Q22 31% 32% -2100 ~2100 23% 4Q22 28% 18% $188.1 48% 1Q23 ~2300 29% 24% Q1 2023 ¹1Q21 expenses includes roughly $13.0 million in employer taxes associated with transactions performed in connection with our Direct Listing. Excluding this item, Personnel expenses excl. Stock-Based Compensation would be $76.5 million for the period (80% year on year). ²Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 12#13Certain Infrastructure and Trust & Safety¹ ($ in millions, unaudited) Year over year growth % % of Revenue % of Bookings² ROBLOX $34.8 45% 1Q20 22% 14% $44.9 69% 2Q20 22% 9% $52.0 81% 21% $55.7 10% 3Q20 4Q20 1Q21 82% 84% $64.0 18% 9% 17% 10% $75.6 69% 2Q21 17% 11% $82.6 59% 3Q21 16% 13% $92.8 67% 4Q21 16% 12% $98.0 53% 1Q22 18% 16% $106.8 41% 2Q22 18% 17% $126.3 53% 24% $129.3 $129.9 3Q22 4Q22 18% 39% 22% 14% 33% 1Q23 20% 17% Q1 2023 ¹ Infrastructure and Trust & Safety excluding personnel, stock-based compensation, and depreciation expense. ²Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 13#14Net Loss ($ in thousands, unaudited) ROBLOX Revenue Cost of revenue¹ Developer exchange fees Infrastructure and trust & safety Research and development General and administrative Sales and marketing Total cost and expenses Loss from operations Interest income Interest expense Other income/(expense), net Loss before income taxes Provision for/(benefit from) income taxes Consolidated net loss Net loss attributable to the noncontrolling interest Net loss attributable to common stockholders ¹Depreciation of servers and infrastructure equipment included in infrastructure and trust & safety. 3 Months ended 3/31/2023 $655,344 151,841 182,440 211,044 275,537 97,574 26,755 945,191 (289,847) 31,082 (10,012) (440) (269,217) 731 (269,948) (1,635) $(268,313) 3/31/2022 $537,134 135,632 147,122 141,355 177,762 57,772 29,102 688,745 (151,611) 245 (9,999) (379) (161,744) 276 (162,020) (1,818) $ (160,202) Q1 2023 14#15ROBLOX Non-GAAP Financial and Operating Metrics Discussion Q1 2023 15#16Non-GAAP Financial Measures Reconciliation Revenue to Bookings ROBLOX ($ in thousands, unaudited) Revenue Add (deduct): Change in deferred revenue Other Bookings 3/31/2023 $ 655,344 123,783 (5,308) $ 773,819 3 Months ended 3/31/2022 $ 537,134 96,797 (2,725) $631,206 3/31/2021 $ 386,976 269,439 (4,138) $ 652,277 2022 to 2023 YOY% 22% 28% 95% 23% Q1 2023 Note: Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 16#17Bookings ($ in millions, unaudited) Year over year growth % ROBLOX $249.6 75% 1Q20 $494.2 $496.5 229% 2Q20 200% $642.3 $652.3 172% 161% 3Q20 4Q20 1Q21 $665.5 35% 2Q21 $637.8 28% $770.1 20% $631.2 -3% 3Q21 4Q21 1Q22 $639.9 -4% 2Q22 $701.7 $899.4 3Q22 10% 17% 23% $773.8 4Q22 1Q23 Q1 2023 Note: Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 17#18Net Cash Provided by Operating Activities ($ in millions, unaudited) ROBLOX $43.5 1Q20 $116.6 $185.2 2Q20 3Q20 $179.0 4Q20 (1) $164.5 (1) $191.3 1Q21 2Q21 $181.2 $122.2 $156.4 $26.5 $67.1 $119.2 3Q21 4Q21 1Q22 2Q22 3Q22 4Q22 $173.8 1Q23 Q1 2023 ¹The 4Q20 and 1Q21 periods include one-time Direct Listing expenses of roughly $3.3 million and $51.9 million, respectively. Excluding these one-time costs, our operating cash flow would be approximately $182.3 million and $216.4 million for the periods, respectively. 18#19Non-GAAP Financial Measures Reconciliation Operating Cash Flow to Free Cash Flow ROBLOX ($ in thousands, unaudited) Net cash provided by operating activities Add (deduct): Acquisition of property and equipment Purchases of intangible assets Free Cash Flow 3/31/2023 $ 173,781 (91,359) (500) $ 81,922 3 Months ended 3/31/2022 $ 156,436 (51,790) $ 104,646 3/31/2021 $164,469 (22,133) (256) $ 142,080 2022 to 2023 YOY% 11% 76% n/a -22% Q1 2023 19#20Free Cash Flow ($ in millions, unaudited) Acquisition of property and equipment Purchases of intangible assets. ROBLOX $34.6 1Q20 $98.7 2Q20 $159.3 $(0.6M) $(8.9M) $(17.3M) $(25.9M) $118.6(¹) 3Q20 4Q20 $142.1(¹) 1Q21 $168.0 $(8.5M) $(0.3M) II 2Q21 $(51.9M) $(22.1M) $(23.2M) $170.6 3Q21 $77.3 $(7.6M) 4Q21 $(3.0M) $(44.9M) $104.6 1Q22 -$57.3 2Q22 $(51.8M) $(83.8M) -$38.0 -$67.7 3Q22 4Q22 $(133.4M) $(157.2M) $(1.5M) $81.9 1Q23 $(91.4M) $(0.5M) Q1 2023 Note: We define free cash flow as net cash provided by operating activities less purchases of property and equipment and intangible assets acquired through asset acquisitions. ¹The 4Q20 and 1Q21 periods include one-time Direct Listing expenses of roughly $3.3 million and $51.9 million, respectively. Excluding these one-time costs, our free cash flow would be approximately $121.9 million and $194.0 million for the periods, respectively. 20#21Daily Active Users (DAUS) (in millions) Year over year growth % ROBLOX 23.6 49% 1Q20 33.4 95% 36.2 37.1 97% 94% 42.1 79% 43.2 29% 2Q20 3Q20 4Q20 1Q21 2Q21 47.3 49.5 31% 33% 3Q21 54.1 52.2 4Q21 1Q22 58.8 58.8 28% 21% 24% 19% 22% 66.1 2Q22 3Q22 4Q22 1Q23 Q1 2023 21#22DAUS by Region and Age (in millions) YOY Europe APAC ROW By Region US & Canada Total 70 60 50 40 S 30 US & Canada 20 10 0 ROBLOX 23.6 5.2 3.7 7.0 7.8 33,4 7.4 58% 4.6 59% 9.9 11.4 36.2 9.0 Europe 5.4 68% 10.4 36% 90% 70% 11.5 52% 106% 113% 92% 37.1 109% 126% 9.4 5.6 10.9 11.3 78% 97% 77% 1Q20 2Q20 3Q20 4Q20 1Q21 2Q21 129% APAC 49% 95% 97% 94% 42.1 10.6 6.5 12.5 12.6 43.2 12.1 7.2 11.8 12.1 79% 62% 5% 79% 19% 77% 57% 104% 63% 29% ROW 47.3 13.8 9.4 11.9 12.2 3Q21 6% 15% 75% 49.5 A 13.7 11.2 13.4 11.2 4Q21 -1% 23% 101% 54% 46% 54.1 14.2 12.6 15.0 12.4 1Q22 -2% 20% 34% 52.2 31% 33% 28% 13.4 12.3 14.1 12.4 2Q22 3% 20% 11% 58.8 21% 15.9 13.2 15.5 14.2 94% 71% 40% 3Q22 17% 58,8 15% 15.3 13.6 16.6 13.3 4Q22 30% 24% 21% 66.1 12% 17.9 14.9 19.0 19% 16% 14.3 1Q23 27% 18% 27% 24% 19% 22% YOY By Age Group U13 013 Unknown 70 60 50 40 30 20 10 U13 013 0 Total 23.6 9.7 13.3 33.4 14.6 17.9 49% 36.2 16.1 19.3 37.1 17.2 19.5 42.1 20.5 21.3 1Q20 2Q20 3Q20 4Q20 1Q21 43.2 21.4 95% 97% 94% 79% 21.5 47.3 23.8 23.1 49.5 25.6 23.6 2Q21 3Q21 4Q21 54.1 28.3 25.5 52.2 27.7 24.2 58.8 31.9 26.4 1Q22 2Q22 3Q22 Q1 2023 58.8 32.4 26.0 66.1 36.9 28.7 47% 80% 79% 78% 60% 20% 20% 21% 20% 13% 14% 11% 12% 4Q22 1Q23 53% 117% 126% 124% 111% 46% 48% 49% 38% 30% 34% 26% 31% 29% 31% 33% 28% 21% 24% 19% 22% 22#23Hours Engaged (in millions) Year over year growth % ROBLOX 4,875 64% 8,586 8,711 164% 8,430 134% 128% 9,674 9,738 98% 1Q20 2Q20 3Q20 4Q20 1Q21 11,184 10,818 28% 11,822 11,294 13,399 12,807 14,493 28% 22% 16% 20% 18% 23% 13% 2Q21 3Q21 4Q21 1Q22 2Q22 3Q22 4Q22 1Q23 Q1 2023 23#24Hours Engaged by Region and Age (in millions) YOY Europe APAC ROW By Region US & Canada Total 14,000 12,000 10,000 8,000 US & Canada 6,000 4,000 2,000 ROBLOX 0 4,875 1,058 743 1.397 1,677 8,586 8,711 1,789 2,124 1.166 Europe 2,414 3,217 1,288 2.286 8,430 2,081 1,266 2,274 3,013 2,809 APAC 9,674 2,338 1.454 2,726 3,156 9,738 53% 171% 107% 122% 88% 2.734 1,734 2,359 ROW 11,184 3,163 65% 178% 135% 117% 95% -2% 2,434 2,563 2,911 3,024 10,818 2,893 2,686 2.730 2.508 11,822 2,947 2.963 3,062 -9% 0% -11% -10% 11,294 3,371 2.730 2,814 2,849 2,930 2,819 70% 166% 171% 164% 121% 53% 49% 39% 26% 13,399 2.924 3,434 3,670 12,807 3,139 2,921 3,508 3,240 14.493 1Q20 2Q20 3Q20 4Q20 1Q21 2Q21 3Q21 4Q21 1Q22 2Q22 3Q22 4Q22 1Q23 3,774 81% 125% 149% 110% 96% 49% 89% 112% 104% 62% 20% 9% 3,192 4,070 3,456 1% 21% 29% 21% 12% 20% 12% 20% 34% 28% 33% 8% 0% 7% 8% 28% 64% 164% 134% 128% 98% 13% 28% 28% 22% 16% 20% 18% 23% YOY By Age Group U13 013 Unknown 14,000 12,000 10,000 8,000 6,000 4,000 2,000 U13 013 Total 0 4,875 2,074 2,679 8,586 8,711 3,788 3,867 4,613 4,683 8,430 3,947 4,402 1Q20 2Q20 3Q20 4Q20 9,674 4,737 4,900 4,856 9,738 1Q21 4.758 11,184 5,725 5,370 2Q21 3Q21 64% 164% 134% 128% 98% 13% 62% 154% 122% 115% 81% 3% 15% 68% 182% 154% 153% 128% 29% 48% 28% 10,818 5,709 5,036 4Q21 14% 45% 11,822 6,296 5,459 1Q22 11,294 33% 6.193 5,026 12% 6% 13,399 7,473 5,828 Q1 2023 12,807 7,322 5,387 14,493 8,383 5,994 2Q22 3Q22 4Q22 1Q23 9% 7% 10% 26% 31% 28% 33% 28% 22% 16% 20% 18% 23% 24#25Bookings by Region ($ in millions, unaudited) ROBLOX $249.6 $12.6 $21.0 $48.8 $167.1 1Q20 $494.2 $22.1 $34.1 $93.0 $344.9 2Q20 YOY $496.5 $31.8 $38.0 $95.5 $331.2 3Q20 Europe APAC US & Canada ROW Total $642.3 $42.2 $47.9 US & Canada $119.7 $432.7 4Q20 $652.3 $39.9 $45.1 $133.4 $433.8 Europe 1Q21 160% 173% 114% 217% 161% $665.5 $48.3 $48.3 $126.7 $442.1 2Q21 28% 36% 42% 118% APAC 35% $637.8 $53.0 $61.0 $115.6 $408.1 3Q21 23% 21% 61% 67% ROW 28% $770.1 $52.4 $77.8 $137.0 $502.9 4Q21 16% 14% 63% 24% 20% $631.2 $45.2 $73.1 $125.2 $387.7 1Q22 -11% -6% 62% 13% -3% $639.9 -5.6 $70.8 $114.1 $409.4 2Q22 -7% -10% 46% -6% -4% $701.7 $49.3 $74.2 $115.9 $462.4 3Q22 13% 0% 21% -7% 10% $899.4 $58.1 $92.0 $149.5 $599.9 4Q22 19% 9% 18% 11% 17% $773.8 $63.7 $92.3 $147.1 $470.7 1Q23 21% 17% 26% 41% 23% Q1 2023 Note: Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. Bookings are broken out by geographic region based on the billing country of our payers, to help us understand the global engagement on our platform. The billing address may not always accurately reflect a payer's actual location at the time of purchase. 25#26Average Bookings per DAU Year over year growth % ROBLOX $10.58 18% 1Q20 $14.81 69% 2Q20 $13.73 52% $17.30 40% 3Q20 4Q20 $15.48 $15.41 46% 1Q21 4% 2Q21 $13.49 3Q21 $15.57 -10% $11.67 $12.25 -21% -25% 4Q21 1Q22 2Q22 $11.94 -11% $15.29 -2% 3Q22 4Q22 $11.70 0% 1Q23 Q1 2023 Note: Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. 26#27Average Bookings per DAU by Region US & Canada $50 $40 $30 $20 $10 $0 $10 $8 $6 APAC $4 Year over year growth % $2 $0 23% $21.49 74% 68% 1Q20 2Q20 3Q20 $5.74 $30.14 19% 1Q20 $7.39 71% $28.89 2Q20 ROBLOX $7.08 54% 3Q20 $38.30 51% $8.58 $34.40 36% 60% $6.96 $36.62 21% 22% 4Q20 1Q21 2Q21 3Q21 4Q21 $6.69 $33.56 i 16% $44.90 $6.50 -10% -8% 17% $6.95 $31.39 $33.08 -9% -10% $32.60 -17% 1Q22 2Q22 3Q22 -3% 0% $5.80 $5.74 $5.63 $45.03 -14% -13% 4Q22 $6.77 -3% $32.83 5% 1Q23 $6.19 7% Europe $12 $10 $8 $6 $4 $2 $0 $5 $4 ROW $3 $2 $1 $7.02 29% $0 1Q20 $2.43 21% $9.40 H 66% 58% 2Q20 $2.98 $9.21 57% 3Q20 $3.54 66% $11.01 40% 4Q20 $4.50 $10.71 $10.78 52% 1Q21 $3.77 53% 55% 15% $3.98 $9.69 33% 5% 2Q21 3Q21 4Q21 $10.25 -7% 8% $3.84 $3.83 -15% $8.35 -22% 1Q22 $3.19 -15% $8.08 $3.39 -15% Q1 2023 -25% 2Q22 3Q22 $7.47 2Q22 -23% $3.10 -19% 3Q22 $9.01 -12% 4Q22 $3.79 -19% 4Q21 1Q20 2Q20 3Q20 4Q20 1Q21 2Q21 3Q21 4Q21 1Q22 4Q20 1Q21 2Q21 3Q21 1Q22 2Q22 3Q22 4Q22 1Q23 Note: Bookings is a non-GAAP financial measure that we believe is useful in evaluating our performance and is presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to reconciliation slides within the presentation and our annual and quarterly SEC filings. -1% 4Q22 $7.76 -7% 1Q23 $3.56 11% 1Q23 27#28Payer Community New & Returning Monthly Unique Payers (in millions) - Average Monthly Repurchase Rate ROBLOX 4.7 1.4 73% 3.3 1Q20 $17.56 8.2 2.7 1Q20 78% 5.4 2Q20 $20.14 8.8 2.4 2Q20 70% 6.3 3Q20 Average Bookings Per Monthly Unique Payer $18.90 9.5 3Q20 2.3 86% 7.2 4Q20 $22.51 10.6 2.5 4Q20 74% 8.1 1Q21 $20.44 Average New Monthly Unique Payers 1Q21 10.9 2.4 78% 8.5 2Q21 $20.38 1 2Q21 11.2 2.4 79% 8.8 3Q21 $19.05 3Q21 11.8 2.5 88% 9.3 4Q21 $21.74 I 4Q21 Average Returning Monthly Unique Payers 11.7 2.3 74% 9.3 1Q22 $18.03 1Q22 11.4 2.0 84% 9.3 2Q22 $18.79 2Q22 12.9 2.5 82% 10.4 3Q22 $18.11 3Q22 13.4 2.5 92% 11.0 4Q22 $22.31 4Q22 13.8 2.7 76% 11.2 1Q23 $18.63 1Q23 Q1 2023 28#29ROBLOX Appendix A Q1 2023 29#30Stock-Based Compensation Expense by Department ($ in thousands, unaudited) ROBLOX Infrastructure and trust & safety Research and development General and administrative Sales and marketing Total Stock-Based Compensation 3/31/2023 18,532 129,257 30,650 6,465 $184,904 3 Months ended 3/31/2022 11,356 74,814 20,795 5,330 $ 112,295 3/31/2021 5,688 31,594 11,247 2,215 $ 50,744 2022 to 2023 YOY% 63% 73% 47% 21% 65% Q1 2023 30#31Shares Outstanding (in thousands, unaudited) ROBLOX Shares of Class A and B Common stock outstanding Number of stock options outstanding¹ Number of unvested RSUS outstanding Number of ESPP shares to be purchased Number of stock warrants and RSAS outstanding Total outstanding and potentially dilutive shares² 3/31/2023 610,487 49,148 33,956 1,864 689 696,144 As of 3/31/2022 592,196 58,685 14,489 1,475 730 667,575 3/31/2021 568,894 79,616 8,559 770 680 658,519 2022 to 2023 YOY% 3% -16% 134% 26% -6% 4% Q1 2023 Note: For further information on these award types, please refer to our annual and quarterly SEC filings. Note: The weighted average exercise price per option was $2.86, $2.85, and $2.75 as of 1Q23, 1Q22, and 1Q21, respectively. 2Note: The CEO Long-Term Performance Award and 2022 PSU Grants are excluded from the above table because the respective stock price targets had not been met as of the periods presented. For further information on these awards, please refer to our annual and quarterly SEC filings. 31#32Personnel Costs excl. Stock-Based Compensation by Department ($ in thousands, unaudited) ROBLOX Infrastructure and trust & safety Research and development General and administrative Sales and marketing Total Personnel Costs excl. SBC 3/31/2023 21,636 123,214 33,150 10,070 $ 188,070 3 Months ended 3/31/2022 12,431 86,977 19,313 8,024 $ 126,745 2022 to 3/31/2021 2023 YOY% 10,711 56,076 14,164 8,599 $ 89,550 74% 42% 72% 25% 48% Q1 2023 32#33Depreciation and Amortization by Department ($ in thousands, unaudited) ROBLOX Infrastructure and trust & safety Research and development General and administrative Sales and marketing Total Depreciation and Amortization 3/31/2023 41,014 5,963 376 59 $ 47,412 3 Months ended 3/31/2022 19,582 4,616 226 73 $ 24,497 3/31/2021 13,694 2,640 211 75 $ 16,620 2022 to 2023 YOY% 109% 29% 66% -19% 94% Q1 2023 33#34ROBLOX Appendix B - Liquidity Q1 2023 34#35Principal Sources of Liquidity ($ in millions, unaudited) Total cash, cash equivalents, and investments Net Liquidity² ROBLOX Long-term debt, net(1) Long-term investments $4,000 $3,000 $2,000 $1,000 $0 $3,004 $3,004 -$988 4Q21 $3,133 $2,017 $3,133 $3,075 $3,022 LLLLLL -$988 -$989 2Q22 Short-term investments -$988 1Q22 $2,145 $3,075 Cash and cash equivalents $2,087 $3,022 3Q22 $2,977 $2,033 $2,977 -$989 4Q22 $3,092 $1,988 $851 $1,413 $828 -$989 1Q23 $2,103 Q1 2023 ¹Note: Amounts shown represent the net carrying amount of the senior notes due 2030 as of the respective period presented; the principal amount of the senior notes due 2030 was $1.0B for all periods presented. 2Note: As shown, net liquidity represents cash, cash equivalents, and short-term and long-term investments, less long-term debt, net. 35#36Covenant Adjusted EBITDA ($ in millions, unaudited) ROBLOX $168.0 4Q21 $67.9 1Q22 $54.6 2Q22 $50.9 3Q22 $183.0 4Q22 $53.1 1Q23 Q1 2023 Note: Covenant Adjusted EBITDA is used in certain covenant calculations specified in the indenture governing our senior notes due 2030 and is not calculated in accordance with GAAP and may not conform to the calculation of Adjusted EBITDA by other companies. Covenant Adjusted EBITDA should not be considered as a substitute for a measure of our financial performance or other liquidity measures prepared in accordance with GAAP and is also not indicative of income or loss calculated in accordance with GAAP. 36#37Covenant Adjusted EBITDA Calculation ROBLOX ($ in thousands, unaudited) Consolidated Net Loss Add (deduct): Interest income Interest expense Other (income)/expense, net Provision for/(benefit from) income taxes Depreciation and amortization Stock-based compensation expense Other non-cash charges¹ Change in deferred revenue Change in deferred cost of revenue Covenant Adjusted EBITDA 3 Months ended 3/31/2023 $ (269,948) (31,082) 10,012 440 731 47,412 184,904 6,988 123,783 (20,137) $ 53,103 3/31/2022 $ (162,020) (245) 9,999 379 276 24,497 112,295 96,797 (14,049) $ 67,929 2022 to 2023 YOY% 67% NM 0% 16% 165% 94% 65% NM 28% 43% -22% Q1 2023 Note: Covenant Adjusted EBITDA is used in certain covenant calculations specified in the indenture governing our senior notes due 2030 and is not calculated in accordance with GAAP and may not conform to the calculation of Adjusted EBITDA by other companies. Covenant Adjusted EBITDA should not be considered as a substitute for a measure of our financial performance or other liquidity measures prepared in accordance with GAAP and is also not indicative of income or loss calculated in accordance with GAAP. ¹Note: For 1Q23, "Other non-cash charges" includes impairment expense related to certain operating lease right-of-use assets and related property and equipment. 37

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