Nexters Investor Presentation Deck

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#1nexters INVESTOR PRESENTATION Nexters Global July 2022#2Business Overview nexters#3Nexters at a glance International company EU top-3 Cyprus based HQ ind. mobile game developer 3 2014 founded USA 31% 809 FTE in '21 Other 9% Great games portfolio Blockbuster RPG title Asia 25% Source: Company information, AppMagic 1) Worldwide among RPG games in 2021; 2) Based on 2021 bookings HERO WARS top 3¹ by installs top 11¹ by grossing Global footprint with platform diversification² Europe 22% FSU 13% New projects Islande Chibi IslanD QUESTAWAY PUZZLE ODYSSEY Mobile Desktop 68% 32% TOD GDEU H Achievements in 2021 L 1st European gaming company on Nasdaq Delivered on guidance with record high annual bookings $562m +26% $449m Adj. cost & expenses nexters Bookings Desktop Rapid bookings growth across platforms and geographies +57% $555m Total costs & expenses, excl. D&A Asia +90% Four new game releases on mobile and web#4Nexters track record 4 -THRONE BUSH EXPERIMENT Andrey and First game Boris met launched in 2010 in 2013 Launch of the first two titles in social networks Throne Rush became game of the year on Facebook¹ 2010-15 Cumulative installs HERO WARS Hero Wars launched in 2016 Our blockbuster game Hero Wars launched in March (on social) 66m • Hero Wars became a game of the year² 2016 Settlement in Cyprus Company started to be operating from Cyprus Main team settled in Cyprus, cost- advantaged European gaming industry hub 79m 2017 playrix #2 mobile game developer globally Source: Company information, AppMagic Note: Cumulative installs data for all company titles 1) Facebook's Staff Favorite Games; 2) In VK, the largest social network in Russia; 3) According to AppMagic Bukhman brothers acquired a 43% stake in Nexters Bukhman brothers (Playrix founders) became shareholders • Full focus on scaling in mobile 98m • Hero Wars Web launched in April 2018 Top-10 mobile game developer in Europe3 3.8x bookings growth over the year .6.2x Hero Wars MAU growth over the year 113m 2019 >10x Booking's growth (2018-20) Rapid growth Continued rapid growth The U.S. is the largest bookings contributor (~37%) • Nexters employs over 400 people 151m 2020 ne ters Nasdaq Chibi IslanD Islande QUESTAWAY Nexters today Went public on Nasdaq • Continue to deliver strong growth Rapid Asia bookings growth (+90% YoY) 227m • Made 3 M&A investments Four new game releases on mobile and web 2021-22 272m#5Hero Wars - global blockbuster mid-core RPG IP nexters RULE YOUR SQUAD! LO 5 HERO WARS (1) (2) Launched in Russian Social Networks 2016 Rapid path from local to global success... A Game of the year in Russia 2016 ...well-received by gamers globally 10m Downloads in 2021 22m 4.5/5.0 Ratings¹ 4.7/5.0 Top-100 Grossing mobile app worldwide 2021 Source: Company information, AppMagic, App Annie, public sources Note: Data for Hero Wars only Rating for current version in the United States' Apple App Store and Google Play Store as of December 31, 2021 Top charts | Grossing rankings in 2021 #6 Top charts - RPG grossing (US)² #8 WIN A GLORY! BECOME ALEGEND! Lvl 1 LvI 35 ***** LVI 72) DOOUCH! EPIC! 女女女女#6Efficient marketing and user acquisition 6 AAAAA NEXT LVL. H K $ 요 nexters Broad user acquisition strategy across multiple channels, platforms, and social networks capturing a large audience, including those who were not even planning to play RPG game Focus on fast onboarding and strong core loop mechanics which strike a good balance between complexity and accessibility (especially for gamers new to mid-core genre) Live operations, frequent promotions, and active communities with over 16.5M¹ views on official YouTube channels Focus on users with expected breakeven period not higher than target level Marketing team of strong professionals including creative, marketing analytics, user acquisition, and marketing growth Efficient marketing acquisition platform built to scale for our further titles based on enhanced analytical and forecasting tools Source: Company information (1) https://www.youtube.com/c/HeroWars/featured and https://www.youtube.com/c/HeroWarsMobile/featured as of 30.06.2021#7Platform built to scale 7 Efficient User Acquisition Sa Creative Content Development Source: Company information (1) MPU/MAU Repeatability of gaming development process Powerful Monetization $ Al-driven customized offerings Multiplayer capabilities No price increase In-game social network Limited content free-to-play Personal touch to most loyal players Industry leading payer conversion and ABPPU levels Average bookings per paying user, $/month 4.6% 2019 nexters (5.0% XX +68% -2% 126 123 m 75 2020 6.1% Stable with substantial inflow of new payers Payer conversion¹, % 2021#8Multiple growth opportunities 8 Expand across the genres $24bn Mobile RPGS TAM¹ 1 Target $89bn Mobile gaming TAM¹ Expand geography 25% Bookings from Asia Source: Company information 1) Sensor Tower: 2021 year, gross revenue (including the cut taken by Apple and Google); 2) NewZoo, for 2020 year 2 Target ~50% Bookings from Asia as overall in gaming industry¹ Become a Consolidator Independent game developer 3 nexters Target Consolidator in Europe game development market#9Pipeline of new games Description Core mechanics Current status 9 Chibi IslanD BUILD YOUR OWN FARM! 336/450 14/15 Farming & Adventure Simulator Resource farming Base-building Player expeditions Officially released in Jul 21 Islande QUESTAWAY START YOUR ADVENTURE! Farming & Adventure Simulator Resource farming Base-building Player expeditions In soft-launch PUZZLE ODYSSEY nexters ENJOY THE ADVENTURE! 1 2200 Match-3 & Adventure Simulator Match-3 gameplay Player expeditions In tech-launch#10Kicks off market consolidation mission w/ 3 deals ne ters Kick off the market consolidation ambition with 3 deals ~$100mn Combined upfront investments in announced deals $ I I CUBIC.GAMES Execute Nexters game development playbook Integrate & support New games studios I nexters Underpinning Nexters key strategic priorities Acquiring strong game development teams with veteran founders I I I I (1) Source: Company Information, App Annie, NewZoo; (1) Gracevale Ltd, (2) Castcrown Ltd, (3) MX Capital Ltd (2) ROYAL ARK RJ GAMES 400+ New experienced employees (3) Strengthen in mid-core with genre diversification $5b+ Additional addressable market High synergetic potential using Nexters expertise $130m Potential combined bookings of three studios in 2024 I I I I I I | I I 1 I#11Leverage our key strengths in new studios growth * Integrate & support 11 $ K Provide required investments for growth Help to define product and marketing strategy Share our knowledge in marketing, analytics, game design, and other nexters Assist to establish marketing teams where it is necessary#12Financial & Operating Highlights nexters#13Key financial highlights (1/2) Revenue 74 +65% Q4 2020 Q4 2021 6 123 $m Net Income/ Loss >100% 18 Q4 2020 Q4 2021 261 +66% FY 2020 -0,7 434 FY 2020 FY 2021 >100% -117 FY 2021 Operating Cash Flow 41 $m +5% Q4 2020 Q4 2021 44 Adjusted Net Income/ Loss (1) >100% 24 Q4 2020 Q4 2021 121 FY 2020 1,5 -13% >100% FY 2020 106 FY 2021 5 FY 2021 Source: Company information 131) The Company defines Adjusted Net Income/Loss as the Net Income/Loss as presented in the Company's financial statements in accordance with IFRS, adjusted to exclude (i) share-based compensation expense, (ii) impairment of non-current assets, (iii) any gains and losses arising as result of business combinations (including the amortisation of intangible assets acquired in the business combinations and transaction costs related to the business combinations) and (iv) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. Adjusted net income is a non-IFRS financial measure and should not be construed as an alternative to Net Income/ Loss as an indicator of operating performance as determined in accordance with IFRS nexters Significant revenue YoY increase both in Q4 2021 and FY 2021 is primary driven by an increase in bookings in the amount of $24m and $116m, respectively (or 20% and 26%, respectively) and by a decrease in change of deferred revenues in the amount of $25m and $57m, respectively Operating cash flow increased on 5% in Q4 2021 demonstrating the increased efficiency and cash generation capacity of our business. Decrease in FY 2021 is explained by higher marketing investments than in FY 2020 The net loss in FY 2021 originated predominantly from the non-cash non-recurring share listing expense in the amount of $125 million. At same time, the net income in Q4 2021 almost doubled Adjusted net income experienced severalfold YoY growth in Q4 2021 and FY 2021 driven by the increase in revenues, partially offset by the increase in marketing investments, platform commissions and G&A expenses#14Key financial highlights (2/2) $m Total Costs and Expenses, Excluding D&A +43% Q4 2020 Q4 2021 39 99 $m Selling and Marketing Expenses +30% 51 262 FY 2020 166 +112% +63% FY 2020 555 FY 2021 270 $m FY 2021 Adjusted Costs and Expenses (1) (2) 79 +26% Q4 2020 $m G&A Expenses >100% 99 Q4 2021 Q4 2020 9 312 Q4 2021 +44% FY 2020 >100% Q4 2020 Q4 2021 14 Source: Company information 1) The Company defines Adjusted costs and expenses as the total of platform commissions, game operating costs, selling and marketing expenses and general and administrative expenses for the period as shown in the Company's financial statements in accordance with IFRS, adjusted to exclude (i) share-based compensation expense, (ii) net change in deferred platform commission fees, (iii) impairment of non-current assets, (iv) any gains and losses arising as result of business combinations and (v) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. Adjusted costs and expenses is a non-IFRS financial measure and should not be construed as an alternative to total costs and expenses excluding depreciation and amortization as an indicator of operating performance as determined in accordance with IFRS 2) Excluded non-cash non-recurring share listing expense in the amount of $125 million resulting from the accounting for merger with Kismet Acquisition One Corp. FY 2020 449 FY 2021 23 FY 2021 nexters Key drivers of growth for total costs and expenses (excl. D&A) and for adjusted costs and expenses are increased (1) selling and marketing investments and (2) G&A expenses Increase of selling and marketing expenses is driven by the growth of the investments into the acquisition of additional players G&A expenses significantly increased mostly due to increased scale of Group operations (translated into the growth of team size) and recurring expenses associated with listing on NASDAQ#15Key Operating Highlights '000 users Monthly paying users (¹) 15 284 Q4 2020 284 FY 2020 +28% +27% 363 Q4 2021 362 FY 2021 $/month Average bookings per paying user (2) 137 Q4 2020 126 FY 2020 -9% -3% 125 Q4 2021 123 FY 2021 $m Bookings 3% 120 Q4 2020 3% 445 FY 2020 share of advertising +20% share of advertising +26% 5% 144 Q4 2021 5% 562 FY 2021 Source: Company information The Company defines Monthly Paying Users, or MPUS, as the number of individuals who made a purchase of a virtual item at least once on a particular platform in the 30-day period ending with the measurement date; Quarterly MPU is the average of MPUS for each month for the respective quarter (1) (2) The Company defines Average Bookings Per Paying User, or ABPPU, as its total Bookings attributable to in-game purchases in a given period, divided by the number of months in that period, divided by the average number of MPUS during the period nexters Substantial investments in marketing led to significant increase in MPU Due to large inflow of new payers, ABPPU decreased on 9% in Q4 2021, but remained broadly stable in FY 2021 The share of advertising as % of total bookings increased by 2.4 p.p. in Q4 2021 and by 1.5p.p. in FY 2021 thanks to extensive work of our team in that direction All above resulted in bookings $144m in Q4 2021 with 20% YOY growth and $562m in FY 2021 with 26% YoY growth#16Platform and geography diversification $m Bookings by platform (¹) Desktop Mobile 120 70% 30% Q4 2020 445 74% 26% FY 2020 16 Source: Company information 1) +20% +26% 144 71% 29% Q4 2021 562 68% 32% FY 2021 YoY 22% 15% YoY 15% 57% For platform and geography splits corresponding shares in management accounts were used $m Bookings by geography (¹) US Europe 120 33% 25% 20% 15% 7% Q4 2020 445 37% 24% 16% 15% 8% FY 2020 Asia +20% +26% FSU 144 30% 20% 26% 14% 10% Q4 2021 562 31% 22% 25% 13% 9% FY 2021 Other YoY 9% -3% 58% 12% 58% YoY 6% 15% 90% 12% 46% nexters In FY 2021 we have observed strong growth in bookings across platforms and geographies, with especially strong performance in the Desktop version of our games and in Asia, growing 57% and 90% respectively YOY In Q4 2021 we have also observed high growth in bookings across Asia and Other regions each growing by 58% YoY Slight bookings decrease in Europe in Q4 2021 is explained by changed distribution of marketing investments across countries. However, FY2021 figures showed strong 15% YoY growth#17Appendix nexters#18Balance Sheet ($ in thousands) Assets Non-current assets Property and equipment Intangible assets Goodwill Long-term deferred platform commission fees Right-of-use-assets Deferred tax assets Other non-current assets Total non-current assets Current assets Trade and other receivables Loans receivable Cash and cash equivalents Prepaid tax Total current assets TOTAL ASSETS Liabilities and shareholders' equity Equity Share capital Other reserves Accumulated deficit Non-controlling interest Total equity Non-current liabilities Lease liabilities - non-current Long-term deferred revenue Share warrant obligations Total non-current liabilities Current liabilities Short term loans Lease liabilities - current Trade and other payables Tax liability Deferred revenue Total current liabilities Total liabilities TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY 18 Source: Company information (1) For further information, see Note 4 (Accounting judgments, estimates and assumptions - Correction of errors) FY 2021 1,352 266 1,501 116,533 2,050 25 107 121,834 45,087 123 142,802 3,137 191,149 312,983 166,405 (327,497) 44 (161,048) 1,103 128,074 22,029 151,206 831 26,573 814 294,607 322,825 474,031 312,983 FY 2020 (¹) 171 76 89,587 1,044 90,878 32,974 8 84,557 3,137 120,676 211,554 27 12,084 (114,019) (101,908) 818 79,220 80,038 49 293 17,214 306 nex ters 215,562 233,424 313,462 211,554#19Profit and Loss Statement ($ in thousands) Revenue Costs and expenses, excluding depreciation and amortization Cost of revenue: Platform commissions Game operation cost Selling and marketing expenses General and administrative expenses Share listing expense Total costs and expenses, excluding depreciation and amortization Depreciation and amortization Loss from operations Net finance income Income/(loss) before income tax Income tax expense Income/(loss) for the year net of tax Other comprehensive income/(loss) Total comprehensive income/(loss) for the year net of tax Earnings/(loss) per share: Basic and diluted earnings/(loss) per share, US$(¹) 19 Source: Company information (1) Based on a weighted average number of ordinary shares for basic and diluted earnings per share of 20,000 (2) For further information, see Note 4 (Accounting judgments, estimates and assumptions-Correction of errors) FY2021 434,094 (117,229) (18,945) (270,167) (23,031) (125,438) (554,810) (2,540) (123,256) 6,939 (116,317) (1,127) (117,444) 11 (177,433) (0.64) FY 2020(2) 260,892 (75,163) (17,390) (165,756) (3,689) (261,998) (561) (1,667) 1,778 111 (862) (751) 15 (736) (0.00) nex ters#20Cash Flow Statement ($ in thousands) Operating activities Loss for the year, net of tax Adjustments for: Depreciation and amortization Share-based payments expense Share listing expense Gain on acquisition Expected credit losses Change in fair value of share warrant obligations Interest expense Foreign exchange loss/(gain) Income tax expense Changes in working capital: Increase in deferred platform commissions Increase in deferred revenue Increase in trade and other receivables Increase/(decrease) in trade and other payables Income tax (paid) Interest received/ (paid) Net cash flows generated from operating activities Investing activities Acquisition of intangible assets Acquisition of property and equipment Acquisition of subsidiary net of cash acquired Loans granted Proceeds from repayment of loans Net cash flows generated/(used in) investing activities Financing activities Payments of lease liabilities Interest on lease Interest paid Proceeds from borrowings Repayment of borrowings Dividends paid and distribution to shareholders Cash acquired in the Transaction Net cash flows used in financing activities Net (decrease)/increase in cash and cash equivalents for the period Cash and cash equivalents at the beginning of the year Effect of changes in exchange rates on cash held Cash and cash equivalents at the end of the year FY 2021 (117,444) 2,540 3,761 125,438 (79) 92 (10,080) 91 2,809 1,127 8,255 (26,946) 127,899 (12,682) 9,600 97,871 (617) 7 105,516 (338) (1,099) (1,159) (123) (2,719) (2,132) (90) (49) (160,366) 119,659 (42,978) 59,819 84,557 (1,574) 142,802 nexters FY 2020(¹) (751) 561 2,276 38 (1,991) 862 995 (52,465) 184,603 (7,490) (1,060) 123,588 (3,978) 19 120,624 (147) 508 361 (341) (26) (3,980) (51,683) (56,047) 64,938 17,565 2,054 84,557 20 Source: Company information (1) Reflects a correction to the amount reported in our audited consolidated statement of financial position as of December 31, 2020 due to the identification of an error relating to the calculation of withholding taxes and an error relating to the calculation of complex share-based options for the periods ended on December 31, 2020. For further information, see Note 4 (Accounting judgments, estimates and assumptions Correction of errors) to our consolidated financial statements for the year ended December 31, 2021, included elsewhere in this Annual Report.#21Reconciliation of non-IFRS measures: Adjusted Costs and Expenses $m Platform commissions Game operating costs Selling and marketing expenses General and administrative expenses Listing Charge Less share-based compensation expense and listing fee NASDAQ related non-recurring expenses Add back change in deferred platform commissions Adjusted costs and expenses 21 Source: Company information FY 2021 117 19 270 23 125 -129 -4 27 449 FY 2020 75 17 166 +*+ I -2 52 312 Q4 2021 33 51 S I -3 3 99 nexters Q4 2020 21 6 39 3 -2 12 79#22Reconciliation of non-IFRS measures: Adjusted Net Income/ Loss $m Net Loss/ Income Add back: - Share based compensation expense - Impairment of non-current assets - Gains and losses arising as result of business combinations (¹) - Less Change in fair value of share warrant obligations - Other items that we do not consider indicative of our ongoing operating performance (²) - Tax effect of the reconciling items Adjusted Net Income/Loss 22 FY 2021 (117) 4 125 (10) 4 (0.5) 5 FY 2020 (0.7) 2 I 1.5 Q4 2021 18 3 4 24 Source: Company information (1) Consists entirely of the non-cash non-recurring share listing expense (2) Includes non-recurring expenses related to the listing on NASDAQ and merger with Kismet Acquisition One Corp which are added back less the gain resulting from change in fair value of the warrant obligations nexters Q4 2020 2 1 9

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